2023-09-08T00:47:10Z - 2024-09-08T00:47:10Z
Overview
71 pull requests merged by 4 users
Merged
#111 Add resources system
Merged
#113 Add license for tiles assets
Merged
#114 Fix speed movement of camera by adding delta time
Merged
#109 Rename CurrentScene to Scene to be more generic
Merged
#107 Fix ownership update condition
Merged
#106 Change the select size map system
Merged
#99 Add GPL-3 license to the project
Merged
#96 Add the ownership system
Merged
#97 Change visibility of HoveredTexture to public
Merged
#95 Improve mouse movement on the map
Merged
#94 Change oraganization of ui's programs
Merged
#90 Add movement with the mouse
Merged
#93 Add a generic hover system
Merged
#92 Change inequality to equality for the responsive scaling
Merged
#91 Fix crashes due to Responsive scaling
Merged
#88 Add text in markdown for the future webpage
Merged
#86 Start game from the lobby by the admin
Merged
#89 Add a prototype of the UI of the game
Merged
#87 Init the webpage
Merged
#84 Add check connection system
Merged
#85 Remove unless todo
Merged
#82 Implement generic online system
Merged
#83 Add the MapGenerationPlugin to the main app
Merged
#78 Improve selection system
Merged
#80 Add all temporaries tiles
Merged
#79 Add to docs all possible actions with all tiles
Merged
#77 Renaming WindowSize
Merged
#73 Add a responsive scaling for ui
Merged
#76 Add a single background color
Merged
#74 Click-on tile handle system
Merged
#75 Change textures of tiles
Merged
#61 Add a rendering system using temporary images
Merged
#72 Reversing the camera view scaling system
Merged
#69 Add a camera system
Merged
#62 Remove useless dependencies
Merged
#64 Make the build time faster for development
Merged
#57 Adding a map creation plugin
Merged
#59 Unify languages in readme
Merged
#58 Fix the error in the distance calculation function
Merged
#55 Remake utils for hexagon grids
Merged
#52 Improve utils by adding pixel conversion
Merged
#51 Changing the structure of map-related programmes
Merged
#50 Add utils for hexagonal grild
Merged
#49 Event synchronisation between clients
Merged
#48 Make the relay connection Send and Sync
Merged
#47 Remove last bevnet system and prepare for the relay system
Merged
#46 Reconnection system using secret for the relay server
Merged
#44 Non blocking relay connection
Merged
#43 Change licence of the bevnet crate
Merged
#42 Add Containerfile for relay-server
Merged
#41 Simplify the relay server code
Merged
#40 Relay server implementation
Merged
#34 Adding a lobby scene
Merged
#38 Change of file structure for scenes
Merged
#31 Add the main menu
Merged
#30 Clean bevnet documentation
Merged
#32 Use a better name for the connection encryption cipher
Merged
#27 Automatic port forwarding using UPnP and invitation link system
Merged
#24 Make an error when the connection is disconnected
Merged
#18 Adding Aes128Gcm encryption
Merged
#13 Simple non-blocking tcp connection abstraction
Merged
#12 Making the project into a workspace
Merged
#11 Remove nixos config
Merged
#9 Add the second brainstorm
Merged
#7 Correction of capital letters in the README.md
Merged
#6 Change my status
Merged
#8 Add nixos config
Merged
#3 Remove mind map fomatage
Merged
#4 Change link of Arthur
Merged
#2 Add first brainstorm
Merged
#1 Ajout d'une vérification pour les exemples dans les documentations
3 pull requests proposed by 2 users
Proposed
#108 WIP: Add a selection of the spawnpoint for every players
Proposed
#110 WIP: Adding the menu
Proposed
#115 Update resource system to be saved by all people
21 issues closed from 2 users
Closed
#71 Add a resources system
Closed
#98 Rename CurrentScene to Scene
Closed
#67 Add tiles ownership system
Closed
#65 Draw all assets
Closed
#33 Connect client in the menu
Closed
#66 Add a select tiles system
Closed
#54 Map renderer using temp tiles
Closed
#63 Add camera system
Closed
#26 Map generation
Closed
#53 Remake all the hex utils
Closed
#21 Bevy event syncronisation
Closed
#22 Packet sending in bevy
Closed
#36 Make better error handling for bevnet
Closed
#37 Relay system for connections
Closed
#45 Relay connection must keep the same id when reconnecting
Closed
#29 Lobby menu where the host will wait
Closed
#28 Main menu for hosting or connect.
Closed
#23 Invitation link system
Closed
#19 Automatic port forwarding using UPnP
Closed
#16 Crypted connection system
Closed
#15 Non-bloking tcp connections
10 issues created by 1 user
Opened
#39 Refont main menu and lobby
Opened
#68 Add build system
Opened
#70 Add a destroy/replace system
Opened
#100 Set spawnpoint of every player at the start of the game
Opened
#101 Add a new state GeneratingMap add a simple cinematique
Opened
#102 Add a save system of the player name
Opened
#103 Add all UI of the game add create generic fonction to use them
Opened
#104 Add antialiasing
Opened
#105 Add variety to tiles
Opened
#112 Switch from bevy 1.12 to 1.13