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CoCo_Sol | 64280ab3ff | ||
CoCo_Sol | 4565e56f69 |
21
Cargo.lock
generated
|
@ -442,7 +442,6 @@ version = "0.12.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "e4bc7e09282a82a48d70ade0c4c1154b0fd7882a735a39c66766a5d0f4718ea9"
|
checksum = "e4bc7e09282a82a48d70ade0c4c1154b0fd7882a735a39c66766a5d0f4718ea9"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bevy_dylib",
|
|
||||||
"bevy_internal",
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"bevy_internal",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
@ -618,15 +617,6 @@ dependencies = [
|
||||||
"sysinfo",
|
"sysinfo",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "bevy_dylib"
|
|
||||||
version = "0.12.1"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "45b99001eb4837c78d9c63cc8b32fda61ea96b194a2cda54b569aeee69a9853c"
|
|
||||||
dependencies = [
|
|
||||||
"bevy_internal",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_ecs"
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name = "bevy_ecs"
|
||||||
version = "0.12.1"
|
version = "0.12.1"
|
||||||
|
@ -1324,10 +1314,13 @@ dependencies = [
|
||||||
name = "border-wars"
|
name = "border-wars"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
|
"bevnet",
|
||||||
"bevy",
|
"bevy",
|
||||||
"bevy_egui",
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"bevy_egui",
|
||||||
"noise",
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"noise",
|
||||||
"paste",
|
"paste",
|
||||||
|
"rand 0.8.5",
|
||||||
|
"serde",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -3815,18 +3808,18 @@ dependencies = [
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "serde"
|
name = "serde"
|
||||||
version = "1.0.196"
|
version = "1.0.197"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "870026e60fa08c69f064aa766c10f10b1d62db9ccd4d0abb206472bee0ce3b32"
|
checksum = "3fb1c873e1b9b056a4dc4c0c198b24c3ffa059243875552b2bd0933b1aee4ce2"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"serde_derive",
|
"serde_derive",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "serde_derive"
|
name = "serde_derive"
|
||||||
version = "1.0.196"
|
version = "1.0.197"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "33c85360c95e7d137454dc81d9a4ed2b8efd8fbe19cee57357b32b9771fccb67"
|
checksum = "7eb0b34b42edc17f6b7cac84a52a1c5f0e1bb2227e997ca9011ea3dd34e8610b"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
|
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@ -6,16 +6,13 @@ resolver = "2"
|
||||||
missing_docs = "warn"
|
missing_docs = "warn"
|
||||||
|
|
||||||
[workspace.lints.clippy]
|
[workspace.lints.clippy]
|
||||||
type_complexity = "allow"
|
|
||||||
missing_docs_in_private_items = "warn"
|
missing_docs_in_private_items = "warn"
|
||||||
unwrap_in_result = "warn"
|
unwrap_in_result = "warn"
|
||||||
unwrap_used = "warn"
|
unwrap_used = "warn"
|
||||||
nursery = "warn"
|
nursery = "warn"
|
||||||
|
|
||||||
# Enable a small amount of optimization in debug mode
|
|
||||||
[profile.dev]
|
[profile.dev]
|
||||||
opt-level = 1
|
opt-level = 1
|
||||||
|
|
||||||
# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
|
|
||||||
[profile.dev.package."*"]
|
[profile.dev.package."*"]
|
||||||
opt-level = 3
|
opt-level = 3
|
||||||
|
|
674
LICENSE
Normal file
|
@ -0,0 +1,674 @@
|
||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
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|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
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|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
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|
authors' sake, the GPL requires that modified versions be marked as
|
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|
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|
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||||||
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|
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Some devices are designed to deny users access to install or run
|
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modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
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|
protecting users' freedom to change the software. The systematic
|
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|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
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|
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|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
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||||||
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|
||||||
|
"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
|
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"recipients" may be individuals or organizations.
|
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|
To "modify" a work means to copy from or adapt all or part of the work
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in a fashion requiring copyright permission, other than the making of an
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exact copy. The resulting work is called a "modified version" of the
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earlier work or a work "based on" the earlier work.
|
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|
A "covered work" means either the unmodified Program or a work based
|
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|
on the Program.
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|
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|
To "propagate" a work means to do anything with it that, without
|
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|
permission, would make you directly or secondarily liable for
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|
infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy. Propagation includes copying,
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distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
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|
To "convey" a work means any kind of propagation that enables other
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parties to make or receive copies. Mere interaction with a user through
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a computer network, with no transfer of a copy, is not conveying.
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An interactive user interface displays "Appropriate Legal Notices"
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|
to the extent that it includes a convenient and prominently visible
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feature that (1) displays an appropriate copyright notice, and (2)
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|
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menu, a prominent item in the list meets this criterion.
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1. Source Code.
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The "source code" for a work means the preferred form of the work
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A "Standard Interface" means an interface that either is an official
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is widely used among developers working in that language.
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The "System Libraries" of an executable work include anything, other
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than the work as a whole, that (a) is included in the normal form of
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implementation is available to the public in source code form. A
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"Major Component", in this context, means a major essential component
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The "Corresponding Source" for a work in object code form means all
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|
the source code needed to generate, install, and (for an executable
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|
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System Libraries, or general-purpose tools or generally available free
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|
includes interface definition files associated with source files for
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|
linked subprograms that the work is specifically designed to require,
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|
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|
The Corresponding Source need not include anything that users
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can regenerate automatically from other parts of the Corresponding
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Source.
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|
||||||
|
The Corresponding Source for a work in source code form is that
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same work.
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|
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||||||
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|
All rights granted under this License are granted for the term of
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copyright on the Program, and are irrevocable provided the stated
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conditions are met. This License explicitly affirms your unlimited
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permission to run the unmodified Program. The output from running a
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covered work is covered by this License only if the output, given its
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content, constitutes a covered work. This License acknowledges your
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rights of fair use or other equivalent, as provided by copyright law.
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You may make, run and propagate covered works that you do not
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convey, without conditions so long as your license otherwise remains
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|
in force. You may convey covered works to others for the sole purpose
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|
with facilities for running those works, provided that you comply with
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|
the terms of this License in conveying all material for which you do
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||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
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|
and control, on terms that prohibit them from making any copies of
|
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your copyrighted material outside their relationship with you.
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|
||||||
|
Conveying under any other circumstances is permitted solely under
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|
the conditions stated below. Sublicensing is not allowed; section 10
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||||||
|
makes it unnecessary.
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|
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|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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No covered work shall be deemed part of an effective technological
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When you convey a covered work, you waive any legal power to forbid
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circumvention of technological measures to the extent such circumvention
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||||||
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is effected by exercising rights under this License with respect to
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You may convey verbatim copies of the Program's source code as you
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You may charge any price or no price for each copy that you convey,
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|
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|
a) The work must carry prominent notices stating that you modified
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|
||||||
|
b) The work must carry prominent notices stating that it is
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||||||
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||||||
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||||||
|
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||||||
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|
||||||
|
c) You must license the entire work, as a whole, under this
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||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
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|
||||||
|
invalidate such permission if you have separately received it.
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||||||
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|
||||||
|
d) If the work has interactive user interfaces, each must display
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||||||
|
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||||||
|
interfaces that do not display Appropriate Legal Notices, your
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A compilation of a covered work with other separate and independent
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|
and which are not combined with it such as to form a larger program,
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|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
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|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
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parts of the aggregate.
|
||||||
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|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
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|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -5,6 +5,9 @@ Border Wars is a turn-based online strategy game where players compete to conque
|
||||||
|
|
||||||
If you want to know more about our reflexions check this : [all brainstorms](docs/brainstorms/).
|
If you want to know more about our reflexions check this : [all brainstorms](docs/brainstorms/).
|
||||||
|
|
||||||
|
## Game Design Prototype
|
||||||
|
|
||||||
|
![game design prototype](docs/proto-border-wars1.png)
|
||||||
|
|
||||||
## 1. Soldier System
|
## 1. Soldier System
|
||||||
|
|
||||||
|
@ -13,6 +16,8 @@ If you want to know more about our reflexions check this : [all brainstorms](doc
|
||||||
|
|
||||||
## 2. Building
|
## 2. Building
|
||||||
|
|
||||||
|
for more details check : [actions](docs/actions.md)
|
||||||
|
|
||||||
- **Upgradeable Buildings**: Structures such as the Castle, Barracks, Outpost, Mines, Sawmills, Breeding Farms, and Towers can be upgraded to enhance their capabilities. If you want to see each upgrade of each buildings, check the [second brainstrom](docs/brainstorms/brainstorm2.md#building)
|
- **Upgradeable Buildings**: Structures such as the Castle, Barracks, Outpost, Mines, Sawmills, Breeding Farms, and Towers can be upgraded to enhance their capabilities. If you want to see each upgrade of each buildings, check the [second brainstrom](docs/brainstorms/brainstorm2.md#building)
|
||||||
- **Destruction and Construction**: Players can gain resources and build their own structures within their territory with a limited number of workers.
|
- **Destruction and Construction**: Players can gain resources and build their own structures within their territory with a limited number of workers.
|
||||||
- **Usage of Buildings**: Each building serves a specific purpose, from troop recruitment to resource generation. Players must manage their buildings efficiently to strengthen their kingdom. If you want to see each usage of each buildings, check the [second brainstrom](docs/brainstorms/brainstorm2.md#building)
|
- **Usage of Buildings**: Each building serves a specific purpose, from troop recruitment to resource generation. Players must manage their buildings efficiently to strengthen their kingdom. If you want to see each usage of each buildings, check the [second brainstrom](docs/brainstorms/brainstorm2.md#building)
|
||||||
|
|
|
@ -11,7 +11,10 @@ authors = ["CoCoSol"]
|
||||||
workspace = true
|
workspace = true
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
bevy = { version = "0.12.1", features = ["dynamic_linking"] }
|
bevy = "0.12.1"
|
||||||
bevy_egui = "0.24.0"
|
bevy_egui = "0.24.0"
|
||||||
noise = "0.8.2"
|
noise = "0.8.2"
|
||||||
paste = "1.0.14"
|
paste = "1.0.14"
|
||||||
|
bevnet = { path = "../bevnet" }
|
||||||
|
serde = "1.0.197"
|
||||||
|
rand = "0.8.5"
|
||||||
|
|
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 309 KiB |
Before Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 2.6 KiB |
28
crates/border-wars/assets/tiles/License.txt
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
|
||||||
|
|
||||||
|
Hexagon Kit (2.0)
|
||||||
|
|
||||||
|
Created/distributed by Kenney (www.kenney.nl)
|
||||||
|
Creation date: 23-01-2024 11:58
|
||||||
|
|
||||||
|
------------------------------
|
||||||
|
|
||||||
|
License: (Creative Commons Zero, CC0)
|
||||||
|
http://creativecommons.org/publicdomain/zero/1.0/
|
||||||
|
|
||||||
|
You can use this content for personal, educational, and commercial purposes.
|
||||||
|
|
||||||
|
Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement)
|
||||||
|
|
||||||
|
------------------------------
|
||||||
|
|
||||||
|
• Website : www.kenney.nl
|
||||||
|
• Donate : www.kenney.nl/donate
|
||||||
|
|
||||||
|
• Patreon : patreon.com/kenney
|
||||||
|
|
||||||
|
Follow on social media for updates:
|
||||||
|
|
||||||
|
• Twitter: twitter.com/KenneyNL
|
||||||
|
• Instagram: instagram.com/kenney_nl
|
||||||
|
• Mastodon: mastodon.gamedev.place/@kenney
|
BIN
crates/border-wars/assets/tiles/breeding.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
crates/border-wars/assets/tiles/casern.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
crates/border-wars/assets/tiles/castle.png
Normal file
After Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 24 KiB |
BIN
crates/border-wars/assets/tiles/mine.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
crates/border-wars/assets/tiles/outpost.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
crates/border-wars/assets/tiles/sawmill.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
crates/border-wars/assets/tiles/tower.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
crates/border-wars/assets/tiles/wall.png
Normal file
After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 728 B |
|
@ -46,7 +46,11 @@ impl Plugin for CameraPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(Startup, init_camera)
|
app.add_systems(Startup, init_camera)
|
||||||
.add_systems(Startup, init_resources_for_camera)
|
.add_systems(Startup, init_resources_for_camera)
|
||||||
.add_systems(Update, movement_system.run_if(in_state(CurrentScene::Game)))
|
.add_systems(
|
||||||
|
Update,
|
||||||
|
(keyboard_movement_system, mouse_movement_system)
|
||||||
|
.run_if(in_state(CurrentScene::Game)),
|
||||||
|
)
|
||||||
.add_systems(Update, scale_system.run_if(in_state(CurrentScene::Game)));
|
.add_systems(Update, scale_system.run_if(in_state(CurrentScene::Game)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -71,32 +75,64 @@ fn init_resources_for_camera(mut commands: Commands) {
|
||||||
left: KeyCode::Q,
|
left: KeyCode::Q,
|
||||||
});
|
});
|
||||||
|
|
||||||
commands.insert_resource(CameraSpeedMouvement(10.0));
|
commands.insert_resource(CameraSpeedMouvement(400.0));
|
||||||
commands.insert_resource(CameraSpeedScale(0.1));
|
commands.insert_resource(CameraSpeedScale(0.1));
|
||||||
commands.insert_resource(MinimumScale(0.1));
|
commands.insert_resource(MinimumScale(0.1));
|
||||||
commands.insert_resource(MaximumScale(10.0));
|
commands.insert_resource(MaximumScale(10.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Moves the camera with keyboard input.
|
/// Moves the camera with keyboard input.
|
||||||
fn movement_system(
|
fn keyboard_movement_system(
|
||||||
mut query: Query<&mut Transform, With<Camera>>,
|
mut query: Query<&mut Transform, With<Camera>>,
|
||||||
keys: Res<Input<KeyCode>>,
|
keys: Res<Input<KeyCode>>,
|
||||||
keys_settings: Res<KeysMovementSettings>,
|
keys_settings: Res<KeysMovementSettings>,
|
||||||
movement_speed: Res<CameraSpeedMouvement>,
|
movement_speed: Res<CameraSpeedMouvement>,
|
||||||
|
delta_time: Res<Time>,
|
||||||
) {
|
) {
|
||||||
for mut transform in query.iter_mut() {
|
for mut transform in query.iter_mut() {
|
||||||
let mut target = Vec3::ZERO;
|
let mut dx = 0.0;
|
||||||
|
let mut dy = 0.0;
|
||||||
for key in keys.get_pressed() {
|
for key in keys.get_pressed() {
|
||||||
match *key {
|
match *key {
|
||||||
value if value == keys_settings.up => target.y += movement_speed.0,
|
up if up == keys_settings.up => dy += movement_speed.0,
|
||||||
value if value == keys_settings.down => target.y -= movement_speed.0,
|
down if down == keys_settings.down => dy -= movement_speed.0,
|
||||||
value if value == keys_settings.right => target.x += movement_speed.0,
|
right if right == keys_settings.right => dx += movement_speed.0,
|
||||||
value if value == keys_settings.left => target.x -= movement_speed.0,
|
left if left == keys_settings.left => dx -= movement_speed.0,
|
||||||
_ => continue,
|
_ => continue,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
transform.translation += target;
|
transform.translation.x += dx * delta_time.delta_seconds();
|
||||||
|
transform.translation.y += dy * delta_time.delta_seconds();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Moves the camera with mouse input.
|
||||||
|
fn mouse_movement_system(
|
||||||
|
mouse_button_input: Res<Input<MouseButton>>,
|
||||||
|
mut query: Query<(&mut Transform, &OrthographicProjection), With<Camera>>,
|
||||||
|
windows: Query<&Window>,
|
||||||
|
mut last_position: Local<Option<Vec2>>,
|
||||||
|
) {
|
||||||
|
let window = windows.get_single().expect("Main window not found");
|
||||||
|
let Some(position) = window.cursor_position() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
if mouse_button_input.just_pressed(MouseButton::Right) {
|
||||||
|
*last_position = Some(position);
|
||||||
|
}
|
||||||
|
|
||||||
|
if mouse_button_input.just_released(MouseButton::Right) {
|
||||||
|
*last_position = None;
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(old_position) = *last_position {
|
||||||
|
for (mut transform, projection) in query.iter_mut() {
|
||||||
|
let offset = (old_position - position).extend(0.0) * Vec3::new(1., -1., 1.);
|
||||||
|
transform.translation += offset * projection.scale;
|
||||||
|
}
|
||||||
|
*last_position = Some(position);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,15 +1,20 @@
|
||||||
//! The file that contains utility functions, enums, structs for the game.
|
//! The file that contains utility functions, enums, structs for the game.
|
||||||
|
|
||||||
|
use bevnet::Uuid;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use networking::PlayerRank;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
pub mod camera;
|
pub mod camera;
|
||||||
pub mod map;
|
pub mod map;
|
||||||
pub mod responsive_scale;
|
pub mod networking;
|
||||||
|
pub mod resources;
|
||||||
pub mod scenes;
|
pub mod scenes;
|
||||||
|
pub mod ui;
|
||||||
|
|
||||||
/// The current scene of the game.
|
/// A scene of the game.
|
||||||
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States, Component)]
|
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
|
||||||
pub enum CurrentScene {
|
pub enum Scene {
|
||||||
/// When we are in the main menu.
|
/// When we are in the main menu.
|
||||||
#[default]
|
#[default]
|
||||||
Menu,
|
Menu,
|
||||||
|
@ -19,17 +24,23 @@ pub enum CurrentScene {
|
||||||
|
|
||||||
/// When we play this wonderful game.
|
/// When we play this wonderful game.
|
||||||
Game,
|
Game,
|
||||||
|
|
||||||
/// When we are in the settings menu.
|
|
||||||
Setting,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Calculates the ui_scale.0 depending on the size of the main node
|
/// The current scene of the game.
|
||||||
pub fn change_scaling(mut ui_scale: ResMut<UiScale>, window: Query<&Window>) {
|
pub type CurrentScene = Scene;
|
||||||
let window = window.single();
|
|
||||||
let (a, b) = (
|
/// A player in the game.
|
||||||
window.resolution.width() / 1280.,
|
#[derive(Serialize, Deserialize, Clone, Debug, Component, Resource, PartialEq, Eq, Hash)]
|
||||||
window.resolution.height() / 720.,
|
pub struct Player {
|
||||||
);
|
/// The name of the player.
|
||||||
ui_scale.0 = if a < b { a } else { b } as f64
|
pub name: String,
|
||||||
|
|
||||||
|
/// The rank of the player.
|
||||||
|
pub rank: PlayerRank,
|
||||||
|
|
||||||
|
/// The uuid of the player.
|
||||||
|
pub uuid: Uuid,
|
||||||
|
|
||||||
|
/// The color of the player.
|
||||||
|
pub color: (u8, u8, u8),
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,22 +1,27 @@
|
||||||
//! The main entry point of the game.
|
//! The main entry point of the game.
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::text::TextSettings;
|
|
||||||
use border_wars::camera::CameraPlugin;
|
use border_wars::camera::CameraPlugin;
|
||||||
use border_wars::map::click_tile::TilesClickable;
|
use border_wars::map::generation::MapGenerationPlugin;
|
||||||
|
use border_wars::map::ownership::OwnershipPlugin;
|
||||||
use border_wars::map::renderer::RendererPlugin;
|
use border_wars::map::renderer::RendererPlugin;
|
||||||
|
use border_wars::map::selected_tile::SelectTilePlugin;
|
||||||
|
use border_wars::networking::NetworkingPlugin;
|
||||||
|
use border_wars::resources::ResourcesPlugin;
|
||||||
use border_wars::scenes::ScenesPlugin;
|
use border_wars::scenes::ScenesPlugin;
|
||||||
|
use border_wars::ui::UiPlugin;
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
App::new()
|
App::new()
|
||||||
.insert_resource(TextSettings {
|
|
||||||
allow_dynamic_font_size: true,
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.add_plugins(DefaultPlugins)
|
.add_plugins(DefaultPlugins)
|
||||||
.add_plugins(ScenesPlugin)
|
.add_plugins(ScenesPlugin)
|
||||||
.add_plugins(RendererPlugin)
|
.add_plugins(RendererPlugin)
|
||||||
.add_plugins(CameraPlugin)
|
.add_plugins(CameraPlugin)
|
||||||
.add_plugins(TilesClickable)
|
.add_plugins(SelectTilePlugin)
|
||||||
|
.add_plugins(NetworkingPlugin)
|
||||||
|
.add_plugins(MapGenerationPlugin)
|
||||||
|
.add_plugins(UiPlugin)
|
||||||
|
.add_plugins(OwnershipPlugin)
|
||||||
|
.add_plugins(ResourcesPlugin)
|
||||||
.run();
|
.run();
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use noise::{NoiseFn, Perlin};
|
use noise::{NoiseFn, Perlin};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use super::hex::*;
|
use super::hex::*;
|
||||||
use super::{Tile, TilePosition};
|
use super::{Tile, TilePosition};
|
||||||
|
@ -25,7 +26,7 @@ impl Plugin for MapGenerationPlugin {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// An event to trigger the generation of the map.
|
/// An event to trigger the generation of the map.
|
||||||
#[derive(Event)]
|
#[derive(Event, Serialize, Deserialize, Clone, Copy)]
|
||||||
pub struct StartMapGeneration {
|
pub struct StartMapGeneration {
|
||||||
/// The seed used to generate the map.
|
/// The seed used to generate the map.
|
||||||
pub seed: u32,
|
pub seed: u32,
|
||||||
|
|
|
@ -1,9 +1,10 @@
|
||||||
//! Contains all the logic related to the map.
|
//! Contains all the logic related to the map.
|
||||||
|
|
||||||
pub mod click_tile;
|
|
||||||
pub mod generation;
|
pub mod generation;
|
||||||
pub mod hex;
|
pub mod hex;
|
||||||
|
pub mod ownership;
|
||||||
pub mod renderer;
|
pub mod renderer;
|
||||||
|
pub mod selected_tile;
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
@ -15,6 +16,15 @@ pub type TilePosition = HexPosition<i32>;
|
||||||
/// The tile of the map.
|
/// The tile of the map.
|
||||||
#[derive(Component, Debug)]
|
#[derive(Component, Debug)]
|
||||||
pub enum Tile {
|
pub enum Tile {
|
||||||
|
/// The breeding tile.
|
||||||
|
Breeding,
|
||||||
|
|
||||||
|
/// The Casern tile.
|
||||||
|
Casern,
|
||||||
|
|
||||||
|
/// The castle tile.
|
||||||
|
Castle,
|
||||||
|
|
||||||
/// The hill tile.
|
/// The hill tile.
|
||||||
Hill,
|
Hill,
|
||||||
|
|
||||||
|
@ -23,4 +33,38 @@ pub enum Tile {
|
||||||
|
|
||||||
/// The forest tile.
|
/// The forest tile.
|
||||||
Forest,
|
Forest,
|
||||||
|
|
||||||
|
/// The mine tile.
|
||||||
|
Mine,
|
||||||
|
|
||||||
|
/// The outpost tile
|
||||||
|
Outpost,
|
||||||
|
|
||||||
|
/// The sawmill tile
|
||||||
|
Sawmill,
|
||||||
|
|
||||||
|
/// The tower tile
|
||||||
|
Tower,
|
||||||
|
|
||||||
|
/// The wall tile
|
||||||
|
Wall,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Tile {
|
||||||
|
/// Returns the text representation of the tile.
|
||||||
|
pub fn to_text(&self) -> String {
|
||||||
|
match self {
|
||||||
|
Self::Breeding => "breeding".to_string(),
|
||||||
|
Self::Casern => "casern".to_string(),
|
||||||
|
Self::Castle => "castle".to_string(),
|
||||||
|
Self::Forest => "forest".to_string(),
|
||||||
|
Self::Grass => "grass".to_string(),
|
||||||
|
Self::Hill => "hill".to_string(),
|
||||||
|
Self::Mine => "mine".to_string(),
|
||||||
|
Self::Outpost => "outpost".to_string(),
|
||||||
|
Self::Sawmill => "sawmill".to_string(),
|
||||||
|
Self::Tower => "tower".to_string(),
|
||||||
|
Self::Wall => "wall".to_string(),
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
56
crates/border-wars/src/map/ownership.rs
Normal file
|
@ -0,0 +1,56 @@
|
||||||
|
//! All code related to the ownership of the tiles.
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::Player;
|
||||||
|
|
||||||
|
/// The owner of a tile.
|
||||||
|
#[derive(Component, Clone)]
|
||||||
|
pub struct Owner(pub Player);
|
||||||
|
|
||||||
|
/// The plugin to render the ownership of the tiles.
|
||||||
|
pub struct OwnershipPlugin;
|
||||||
|
|
||||||
|
impl Plugin for OwnershipPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(Update, render_ownership);
|
||||||
|
app.add_systems(Startup, setup_ownership_resources);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The contrast of the ownership colors.
|
||||||
|
///
|
||||||
|
/// The value is a number between 0 and 1.
|
||||||
|
#[derive(Resource)]
|
||||||
|
pub struct OwnershipColorContrast(pub f32);
|
||||||
|
|
||||||
|
/// Init resources related to the ownership of the tiles.
|
||||||
|
fn setup_ownership_resources(mut commands: Commands) {
|
||||||
|
commands.insert_resource(OwnershipColorContrast(0.4));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The type condition for update ownership.
|
||||||
|
type OwnershipUpdate = Or<(Changed<Owner>, Changed<Sprite>)>;
|
||||||
|
|
||||||
|
/// Render the ownership of the tiles by applying colors.
|
||||||
|
fn render_ownership(
|
||||||
|
mut query: Query<(&mut Sprite, &Owner), OwnershipUpdate>,
|
||||||
|
contrast: Res<OwnershipColorContrast>,
|
||||||
|
) {
|
||||||
|
for (mut sprite, owner) in query.iter_mut() {
|
||||||
|
let (r, g, b) = owner.0.color;
|
||||||
|
let target = mix_colors(Color::rgb_u8(r, g, b), sprite.color, 1. - contrast.0);
|
||||||
|
|
||||||
|
sprite.color = target;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Mixes two colors.
|
||||||
|
fn mix_colors(color1: Color, color2: Color, alpha: f32) -> Color {
|
||||||
|
let [r1, g1, b1, _] = color1.as_rgba_u8();
|
||||||
|
let [r2, g2, b2, _] = color2.as_rgba_u8();
|
||||||
|
let mixed_r = (1.0 - alpha).mul_add(r1 as f32, alpha * r2 as f32).round() as u8;
|
||||||
|
let mixed_g = (1.0 - alpha).mul_add(g1 as f32, alpha * g2 as f32).round() as u8;
|
||||||
|
let mixed_b = (1.0 - alpha).mul_add(b1 as f32, alpha * b2 as f32).round() as u8;
|
||||||
|
Color::rgb_u8(mixed_r, mixed_g, mixed_b)
|
||||||
|
}
|
|
@ -21,7 +21,7 @@ impl Plugin for RendererPlugin {
|
||||||
|
|
||||||
/// The gap between the center of the tiles in the map.
|
/// The gap between the center of the tiles in the map.
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
struct TilesGap(Vec2);
|
pub struct TilesGap(pub Vec2);
|
||||||
|
|
||||||
/// The size of the tiles in the map.
|
/// The size of the tiles in the map.
|
||||||
#[derive(Resource, Clone, Copy)]
|
#[derive(Resource, Clone, Copy)]
|
||||||
|
@ -30,11 +30,7 @@ struct TilesSize(Vec2);
|
||||||
impl Tile {
|
impl Tile {
|
||||||
/// Returns the handle of the image of the tile.
|
/// Returns the handle of the image of the tile.
|
||||||
fn get_texture(&self, asset_server: &AssetServer) -> Handle<Image> {
|
fn get_texture(&self, asset_server: &AssetServer) -> Handle<Image> {
|
||||||
match self {
|
asset_server.load(format!("tiles/{}.png", self.to_text()))
|
||||||
Self::Grass => asset_server.load("tiles/grass.png"),
|
|
||||||
Self::Forest => asset_server.load("tiles/forest.png"),
|
|
||||||
Self::Hill => asset_server.load("tiles/hill.png"),
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the size of the image of the tile.
|
/// Returns the size of the image of the tile.
|
||||||
|
@ -43,9 +39,17 @@ impl Tile {
|
||||||
/// this function in the future.
|
/// this function in the future.
|
||||||
pub const fn get_image_size(&self) -> Vec2 {
|
pub const fn get_image_size(&self) -> Vec2 {
|
||||||
match self {
|
match self {
|
||||||
Self::Grass => Vec2 { x: 184.0, y: 164.0 },
|
Self::Breeding => Vec2::new(184., 158.),
|
||||||
Self::Forest => Vec2 { x: 184.0, y: 138.0 },
|
Self::Casern => Vec2::new(184., 167.),
|
||||||
Self::Hill => Vec2 { x: 184.0, y: 181.0 },
|
Self::Castle => Vec2::new(192., 196.),
|
||||||
|
Self::Forest => Vec2::new(184., 165.),
|
||||||
|
Self::Grass => Vec2::new(184., 138.),
|
||||||
|
Self::Hill => Vec2::new(184., 181.),
|
||||||
|
Self::Mine => Vec2::new(184., 166.),
|
||||||
|
Self::Outpost => Vec2::new(184., 208.),
|
||||||
|
Self::Sawmill => Vec2::new(184., 138.),
|
||||||
|
Self::Tower => Vec2::new(184., 218.),
|
||||||
|
Self::Wall => Vec2::new(184., 186.),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -81,7 +85,7 @@ fn render_map(
|
||||||
|
|
||||||
commands.entity(entity).insert(SpriteBundle {
|
commands.entity(entity).insert(SpriteBundle {
|
||||||
sprite: Sprite {
|
sprite: Sprite {
|
||||||
anchor: Anchor::BottomLeft,
|
anchor: Anchor::BottomCenter,
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
texture,
|
texture,
|
||||||
|
|
|
@ -1,15 +1,10 @@
|
||||||
//! All programs related to the clicking on a tile.
|
//! All programs related to the selection of a tile.
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use super::renderer::TilesGap;
|
||||||
use super::Tile;
|
use super::Tile;
|
||||||
|
|
||||||
/// The event that is triggered when a tile is clicked.
|
|
||||||
///
|
|
||||||
/// The event contains the index (ID) of the clicked tile.
|
|
||||||
#[derive(Event)]
|
|
||||||
pub struct TileJustClicked(pub u32);
|
|
||||||
|
|
||||||
/// An event that is triggered when a mouse button is clicked.
|
/// An event that is triggered when a mouse button is clicked.
|
||||||
///
|
///
|
||||||
/// The event contains the position of the cursor in the world.
|
/// The event contains the position of the cursor in the world.
|
||||||
|
@ -21,15 +16,37 @@ struct ClickOnTheWorld(Vec2);
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct ZoneNotClickable;
|
pub struct ZoneNotClickable;
|
||||||
|
|
||||||
/// A plugin that handles the selection of tiles.
|
/// The currently selected tile.
|
||||||
pub struct TilesClickable;
|
#[derive(Resource, Default, Debug)]
|
||||||
|
pub enum SelectedTile {
|
||||||
|
/// The entity of the selected tile.
|
||||||
|
Tile(Entity),
|
||||||
|
|
||||||
impl Plugin for TilesClickable {
|
/// Zero tile selected.
|
||||||
|
#[default]
|
||||||
|
None,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SelectedTile {
|
||||||
|
/// Returns the entity of the selected tile.
|
||||||
|
/// Returns `None` if no tile is selected.
|
||||||
|
pub const fn get_entity(&self) -> Option<Entity> {
|
||||||
|
match self {
|
||||||
|
Self::Tile(entity) => Some(*entity),
|
||||||
|
Self::None => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A plugin that handles the selection of tiles.
|
||||||
|
pub struct SelectTilePlugin;
|
||||||
|
|
||||||
|
impl Plugin for SelectTilePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(PreUpdate, mouse_handler)
|
app.add_systems(PreUpdate, mouse_handler)
|
||||||
.add_systems(PreUpdate, select_closest_tile)
|
.add_systems(PreUpdate, select_closest_tile)
|
||||||
.add_event::<ClickOnTheWorld>()
|
.add_event::<ClickOnTheWorld>()
|
||||||
.add_event::<TileJustClicked>();
|
.init_resource::<SelectedTile>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -73,25 +90,30 @@ fn mouse_handler(
|
||||||
events_writer.send(ClickOnTheWorld(cursor_position_in_world));
|
events_writer.send(ClickOnTheWorld(cursor_position_in_world));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Get the closest tile to the cursor and send it in an event.
|
/// Get the closest tile to the cursor and select it.
|
||||||
fn select_closest_tile(
|
fn select_closest_tile(
|
||||||
tiles: Query<(Entity, &Transform, &Tile)>,
|
tiles: Query<(Entity, &Transform, &Tile)>,
|
||||||
mut click_event_reader: EventReader<ClickOnTheWorld>,
|
mut click_event_reader: EventReader<ClickOnTheWorld>,
|
||||||
mut clicked_tile_event_writer: EventWriter<TileJustClicked>,
|
tile_gap: Res<TilesGap>,
|
||||||
|
mut current_entity: ResMut<SelectedTile>,
|
||||||
) {
|
) {
|
||||||
for click_event in click_event_reader.read() {
|
for click_event in click_event_reader.read() {
|
||||||
// The closest tile and its distance to the cursor.
|
// The closest tile and its position.
|
||||||
let mut closest_entity: Option<Entity> = None;
|
let mut closest_entity: Option<Entity> = None;
|
||||||
let mut closest_position: Option<f32> = None;
|
let mut closest_position: Option<f32> = None;
|
||||||
|
|
||||||
|
// To keep the aspect ratio.
|
||||||
|
let click_position = click_event.0 / tile_gap.0;
|
||||||
|
|
||||||
for (tile_entity, tile_transform, tile_type) in tiles.iter() {
|
for (tile_entity, tile_transform, tile_type) in tiles.iter() {
|
||||||
let mut tile_position = tile_transform.translation.truncate();
|
|
||||||
let tile_size = tile_type.get_image_size();
|
let tile_size = tile_type.get_image_size();
|
||||||
let tile_scale = tile_transform.scale.truncate();
|
let tile_scale = tile_transform.scale.truncate();
|
||||||
|
|
||||||
tile_position += (tile_size / 2.0) * tile_scale;
|
let mut tile_position = tile_transform.translation.truncate() / tile_gap.0;
|
||||||
|
// The origine of the tile is the bottom center.
|
||||||
|
tile_position.y += (tile_size.y / 2.0) * tile_scale.y / tile_gap.0.y;
|
||||||
|
|
||||||
let distance_to_cursor = tile_position.distance(click_event.0);
|
let distance_to_cursor = tile_position.distance(click_position);
|
||||||
|
|
||||||
if closest_position.is_none() || closest_position > Some(distance_to_cursor) {
|
if closest_position.is_none() || closest_position > Some(distance_to_cursor) {
|
||||||
closest_entity = Some(tile_entity);
|
closest_entity = Some(tile_entity);
|
||||||
|
@ -99,7 +121,11 @@ fn select_closest_tile(
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if let Some(tile_entity) = closest_entity {
|
if let Some(tile_entity) = closest_entity {
|
||||||
clicked_tile_event_writer.send(TileJustClicked(tile_entity.index()));
|
if current_entity.get_entity() == Some(tile_entity) {
|
||||||
|
*current_entity = SelectedTile::None;
|
||||||
|
} else {
|
||||||
|
*current_entity = SelectedTile::Tile(tile_entity);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
118
crates/border-wars/src/networking/check_connection.rs
Normal file
|
@ -0,0 +1,118 @@
|
||||||
|
//! All the code related to the check connection (check every X seconds if any
|
||||||
|
//! player is still connected).
|
||||||
|
|
||||||
|
use std::time::Instant;
|
||||||
|
|
||||||
|
use bevnet::{Connection, NetworkAppExt, Receive, SendTo};
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy::utils::HashMap;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
use crate::Player;
|
||||||
|
|
||||||
|
/// A plugin that check if a player is still connected.
|
||||||
|
pub struct CheckConnectionPlugin;
|
||||||
|
|
||||||
|
/// An event that is trigger when a player is disconnected.
|
||||||
|
#[derive(Event)]
|
||||||
|
pub struct PlayerDisconnected(pub Player);
|
||||||
|
|
||||||
|
/// An event that is send between all players to check if a player is still
|
||||||
|
/// connected.
|
||||||
|
#[derive(Event, Serialize, Deserialize)]
|
||||||
|
struct IAmConnected(Player);
|
||||||
|
|
||||||
|
impl Plugin for CheckConnectionPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(
|
||||||
|
Update,
|
||||||
|
(
|
||||||
|
check_connection,
|
||||||
|
send_check_connection,
|
||||||
|
handle_disconnect_player,
|
||||||
|
),
|
||||||
|
)
|
||||||
|
.add_event::<PlayerDisconnected>()
|
||||||
|
.add_network_event::<IAmConnected>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The interval to check if a player is still connected.
|
||||||
|
/// We put this into a const because we don't want to change it.
|
||||||
|
const CHECK_CONNECTION_INTERVAL: std::time::Duration = std::time::Duration::from_secs(5);
|
||||||
|
|
||||||
|
/// A fonction that check if a player is still connected.
|
||||||
|
fn check_connection(
|
||||||
|
all_players_query: Query<&Player>,
|
||||||
|
mut disconnect_event: EventWriter<PlayerDisconnected>,
|
||||||
|
mut checked_players: Local<HashMap<Player, Instant>>,
|
||||||
|
mut connect_event: EventReader<Receive<IAmConnected>>,
|
||||||
|
) {
|
||||||
|
for Receive(_, IAmConnected(player)) in connect_event.read() {
|
||||||
|
checked_players.insert(player.clone(), Instant::now());
|
||||||
|
}
|
||||||
|
for player in all_players_query.iter() {
|
||||||
|
if !(*checked_players).contains_key(player) {
|
||||||
|
checked_players.insert(player.clone(), Instant::now());
|
||||||
|
}
|
||||||
|
|
||||||
|
let Some(last_seen) = (*checked_players).get_mut(player) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
if last_seen.elapsed() > CHECK_CONNECTION_INTERVAL {
|
||||||
|
disconnect_event.send(PlayerDisconnected(player.clone()));
|
||||||
|
checked_players.remove(player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A simple time/instant that implement Default.
|
||||||
|
struct Time(std::time::Instant);
|
||||||
|
|
||||||
|
impl Default for Time {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self(std::time::Instant::now())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A fonction that send a check connection event to all players.
|
||||||
|
fn send_check_connection(
|
||||||
|
mut check_connection_event: EventWriter<SendTo<IAmConnected>>,
|
||||||
|
all_players_query: Query<&Player>,
|
||||||
|
connection: Res<Connection>,
|
||||||
|
mut timer: Local<Time>,
|
||||||
|
) {
|
||||||
|
if timer.0.elapsed() < CHECK_CONNECTION_INTERVAL / 2 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let Some(self_player) = all_players_query
|
||||||
|
.iter()
|
||||||
|
.find(|player| connection.identifier() == Some(player.uuid))
|
||||||
|
else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
for player in all_players_query.iter() {
|
||||||
|
check_connection_event.send(SendTo(player.uuid, IAmConnected(self_player.clone())));
|
||||||
|
}
|
||||||
|
|
||||||
|
timer.0 = std::time::Instant::now();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A fonction that handle player disconnection.
|
||||||
|
fn handle_disconnect_player(
|
||||||
|
mut disconnect_players: EventReader<PlayerDisconnected>,
|
||||||
|
all_players_query: Query<(&Player, Entity)>,
|
||||||
|
mut commands: Commands,
|
||||||
|
) {
|
||||||
|
for PlayerDisconnected(disconnect_player) in disconnect_players.read() {
|
||||||
|
let Some((_, entity)) = all_players_query
|
||||||
|
.iter()
|
||||||
|
.find(|(player, _entity)| *player == disconnect_player)
|
||||||
|
else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
95
crates/border-wars/src/networking/connection.rs
Normal file
|
@ -0,0 +1,95 @@
|
||||||
|
//! All the code related to the connection.
|
||||||
|
|
||||||
|
use bevnet::{Connection, NetworkAppExt, Receive, SendTo};
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
use super::PlayerRank;
|
||||||
|
use crate::{CurrentScene, Player};
|
||||||
|
|
||||||
|
/// A plugin that manage connections (add, remove).
|
||||||
|
pub struct ConnectionPlugin;
|
||||||
|
|
||||||
|
impl Plugin for ConnectionPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_network_event::<RequestJoin>()
|
||||||
|
.add_network_event::<AddPlayer>()
|
||||||
|
.add_network_event::<RemovePlayer>()
|
||||||
|
.add_systems(
|
||||||
|
Update,
|
||||||
|
(accept_connection, handle_new_player, handle_remove_player),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// An event that is trigger when a new player request to join a game.
|
||||||
|
#[derive(Event, Serialize, Deserialize)]
|
||||||
|
pub struct RequestJoin(pub Player);
|
||||||
|
|
||||||
|
/// An event that is trigger when a new player is added.
|
||||||
|
#[derive(Event, Serialize, Deserialize)]
|
||||||
|
pub struct AddPlayer(Player);
|
||||||
|
|
||||||
|
/// An event that is trigger when a player is removed.
|
||||||
|
#[derive(Event, Serialize, Deserialize)]
|
||||||
|
pub struct RemovePlayer(pub Player);
|
||||||
|
|
||||||
|
/// A fonction that accept new connection.
|
||||||
|
/// It add the player to the list of all players.
|
||||||
|
pub fn accept_connection(
|
||||||
|
all_players_query: Query<&Player>,
|
||||||
|
mut requests_join_event: EventReader<Receive<RequestJoin>>,
|
||||||
|
mut add_players_event: EventWriter<SendTo<AddPlayer>>,
|
||||||
|
state: Res<State<CurrentScene>>,
|
||||||
|
) {
|
||||||
|
for request_join in requests_join_event.read() {
|
||||||
|
let mut new_player = request_join.1.0.clone();
|
||||||
|
|
||||||
|
let current_state = *state.get();
|
||||||
|
|
||||||
|
if current_state == CurrentScene::Menu {
|
||||||
|
return;
|
||||||
|
} else if current_state == CurrentScene::Game {
|
||||||
|
new_player.rank = PlayerRank::Spectator;
|
||||||
|
}
|
||||||
|
|
||||||
|
add_players_event.send(SendTo(new_player.uuid, AddPlayer(new_player.clone())));
|
||||||
|
|
||||||
|
for old_player in all_players_query.iter() {
|
||||||
|
// Link all players
|
||||||
|
add_players_event.send(SendTo(old_player.uuid, AddPlayer(new_player.clone())));
|
||||||
|
add_players_event.send(SendTo(new_player.uuid, AddPlayer(old_player.clone())));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A fonction that handle new players when a events is received.
|
||||||
|
pub fn handle_new_player(mut add_players: EventReader<Receive<AddPlayer>>, mut commands: Commands) {
|
||||||
|
for add_player in add_players.read() {
|
||||||
|
commands.spawn(add_player.1.0.clone());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A fonction that handle remove players when a events is received.
|
||||||
|
pub fn handle_remove_player(
|
||||||
|
mut remove_players: EventReader<Receive<RemovePlayer>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
all_players_query: Query<(Entity, &Player)>,
|
||||||
|
connection: Res<Connection>,
|
||||||
|
mut next_scene: ResMut<NextState<CurrentScene>>,
|
||||||
|
) {
|
||||||
|
for remove_player in remove_players.read() {
|
||||||
|
if Some(remove_player.1.0.uuid) == connection.identifier() {
|
||||||
|
next_scene.set(CurrentScene::Menu);
|
||||||
|
all_players_query.iter().for_each(|(entity, _)| {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for (entity, player) in all_players_query.iter() {
|
||||||
|
if remove_player.1.0.uuid == player.uuid {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
55
crates/border-wars/src/networking/mod.rs
Normal file
|
@ -0,0 +1,55 @@
|
||||||
|
//! All the code related to the networking.
|
||||||
|
|
||||||
|
use bevnet::{NetworkAppExt, NetworkPlugin, Receive};
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
use self::check_connection::CheckConnectionPlugin;
|
||||||
|
use self::connection::ConnectionPlugin;
|
||||||
|
use crate::map::generation::StartMapGeneration;
|
||||||
|
use crate::CurrentScene;
|
||||||
|
|
||||||
|
pub mod check_connection;
|
||||||
|
pub mod connection;
|
||||||
|
|
||||||
|
/// The plugin for the networking.
|
||||||
|
pub struct NetworkingPlugin;
|
||||||
|
|
||||||
|
impl Plugin for NetworkingPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins(NetworkPlugin::new("relay.cocosol.fr".to_string()))
|
||||||
|
.add_plugins(ConnectionPlugin)
|
||||||
|
.add_systems(Update, handle_start_game)
|
||||||
|
.add_network_event::<StartGame>()
|
||||||
|
.add_plugins(CheckConnectionPlugin);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The rank of the player.
|
||||||
|
#[derive(PartialEq, Eq, Serialize, Deserialize, Clone, Copy, Debug, Hash)]
|
||||||
|
pub enum PlayerRank {
|
||||||
|
/// A spectator. He does not play the game, just renderer the game.
|
||||||
|
Spectator,
|
||||||
|
|
||||||
|
/// An admin. He manages the game and play the game.
|
||||||
|
Admin,
|
||||||
|
|
||||||
|
/// The player. He can join the game and play.
|
||||||
|
Player,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The event to start the game, that is send by the admin.
|
||||||
|
#[derive(Event, Serialize, Deserialize)]
|
||||||
|
pub struct StartGame(pub StartMapGeneration);
|
||||||
|
|
||||||
|
/// A fonction that handle the start of the game.
|
||||||
|
fn handle_start_game(
|
||||||
|
mut next_stats: ResMut<NextState<CurrentScene>>,
|
||||||
|
mut start_game_events: EventReader<Receive<StartGame>>,
|
||||||
|
mut start_map_generation_writer: EventWriter<StartMapGeneration>,
|
||||||
|
) {
|
||||||
|
for event in start_game_events.read() {
|
||||||
|
next_stats.set(CurrentScene::Game);
|
||||||
|
start_map_generation_writer.send(event.1.0);
|
||||||
|
}
|
||||||
|
}
|
52
crates/border-wars/src/resources.rs
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
//! All program related to the resources of the game.
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
/// The plugin that manage the resources.
|
||||||
|
pub struct ResourcesPlugin;
|
||||||
|
|
||||||
|
impl Plugin for ResourcesPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_event::<ResetResources>()
|
||||||
|
.insert_resource(Resources::initial())
|
||||||
|
.add_systems(Update, handle_reset_resources);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The resources of the game.
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub struct Resources {
|
||||||
|
/// The stone resource.
|
||||||
|
pub stone: u32,
|
||||||
|
|
||||||
|
/// The wood resource.
|
||||||
|
pub wood: u32,
|
||||||
|
|
||||||
|
/// The food resource.
|
||||||
|
pub food: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Resources {
|
||||||
|
/// Returns the initial resources of the game.
|
||||||
|
const fn initial() -> Self {
|
||||||
|
Self {
|
||||||
|
stone: 100,
|
||||||
|
wood: 100,
|
||||||
|
food: 100,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// An event send to reset the resources of the game.
|
||||||
|
#[derive(Event)]
|
||||||
|
pub struct ResetResources;
|
||||||
|
|
||||||
|
/// Handles the reset resources event.
|
||||||
|
fn handle_reset_resources(
|
||||||
|
mut reset_resources_event: EventReader<ResetResources>,
|
||||||
|
mut resources: ResMut<Resources>,
|
||||||
|
) {
|
||||||
|
for _ in reset_resources_event.read() {
|
||||||
|
*resources = Resources::initial();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,9 +1,14 @@
|
||||||
//! The lobby of the game.
|
//! The lobby of the game.
|
||||||
|
|
||||||
|
use bevnet::{Connection, SendTo};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_egui::{egui, EguiContexts};
|
use bevy_egui::{egui, EguiContexts};
|
||||||
|
use rand::Rng;
|
||||||
|
|
||||||
use crate::CurrentScene;
|
use crate::map::generation::StartMapGeneration;
|
||||||
|
use crate::networking::connection::RemovePlayer;
|
||||||
|
use crate::networking::{PlayerRank, StartGame};
|
||||||
|
use crate::{CurrentScene, Player};
|
||||||
|
|
||||||
/// The plugin for the lobby.
|
/// The plugin for the lobby.
|
||||||
pub struct LobbyPlugin;
|
pub struct LobbyPlugin;
|
||||||
|
@ -15,7 +20,22 @@ impl Plugin for LobbyPlugin {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Display the UI of the lobby.
|
/// Display the UI of the lobby.
|
||||||
fn lobby_ui(mut ctx: EguiContexts, mut next_scene: ResMut<NextState<CurrentScene>>) {
|
fn lobby_ui(
|
||||||
|
mut ctx: EguiContexts,
|
||||||
|
connection: Res<Connection>,
|
||||||
|
all_players_query: Query<&Player>,
|
||||||
|
mut kick_player: EventWriter<SendTo<RemovePlayer>>,
|
||||||
|
mut map_size: Local<u32>,
|
||||||
|
mut start_game_event: EventWriter<SendTo<StartGame>>,
|
||||||
|
) {
|
||||||
|
// Get our player info.
|
||||||
|
let Some(self_player) = all_players_query
|
||||||
|
.iter()
|
||||||
|
.find(|player| connection.identifier() == Some(player.uuid))
|
||||||
|
else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
|
egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
|
||||||
ui.heading("Border Wars");
|
ui.heading("Border Wars");
|
||||||
|
|
||||||
|
@ -23,16 +43,50 @@ fn lobby_ui(mut ctx: EguiContexts, mut next_scene: ResMut<NextState<CurrentScene
|
||||||
|
|
||||||
ui.label("Game created");
|
ui.label("Game created");
|
||||||
ui.horizontal(|ui| {
|
ui.horizontal(|ui| {
|
||||||
|
if self_player.rank != PlayerRank::Admin {
|
||||||
|
return;
|
||||||
|
}
|
||||||
ui.label("Game ID: ");
|
ui.label("Game ID: ");
|
||||||
// TODO : get the game ID and display it.
|
ui.text_edit_singleline(&mut connection.identifier().unwrap_or_default().to_string());
|
||||||
ui.label("connection_string");
|
|
||||||
});
|
});
|
||||||
|
|
||||||
ui.separator();
|
ui.separator();
|
||||||
|
|
||||||
if ui.button("Run the game").clicked() {
|
for player in all_players_query.iter() {
|
||||||
next_scene.set(CurrentScene::Game);
|
ui.label(player.name.to_string());
|
||||||
// TODO: run the game
|
if self_player.rank == PlayerRank::Admin
|
||||||
|
&& player.rank != PlayerRank::Admin
|
||||||
|
&& ui.button("Remove").clicked()
|
||||||
|
{
|
||||||
|
for sender_id in all_players_query.iter() {
|
||||||
|
kick_player.send(SendTo(sender_id.uuid, RemovePlayer(player.clone())));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ui.separator();
|
||||||
|
}
|
||||||
|
|
||||||
|
if self_player.rank != PlayerRank::Admin {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ui.add(egui::Slider::new(&mut (*map_size), 1..=3).text("map size"));
|
||||||
|
|
||||||
|
if !ui.button("Run the game").clicked() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let seed = rand::thread_rng().gen::<u32>();
|
||||||
|
let index = *map_size as u16;
|
||||||
|
let nomber_of_players = all_players_query.iter().count() as u32;
|
||||||
|
|
||||||
|
let radius = nomber_of_players as u16 * 2 * (index + 1);
|
||||||
|
|
||||||
|
// Start the game.
|
||||||
|
for player in all_players_query.iter() {
|
||||||
|
start_game_event.send(SendTo(
|
||||||
|
player.uuid,
|
||||||
|
StartGame(StartMapGeneration { seed, radius }),
|
||||||
|
));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,333 +1,79 @@
|
||||||
//! The main menu of the game.
|
//! The main menu of the game.
|
||||||
|
|
||||||
|
use bevnet::{Connection, SendTo, Uuid};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use bevy_egui::{egui, EguiContexts};
|
||||||
|
|
||||||
use crate::CurrentScene;
|
use crate::networking::connection::RequestJoin;
|
||||||
|
use crate::networking::PlayerRank;
|
||||||
|
use crate::{CurrentScene, Player};
|
||||||
|
|
||||||
/// The plugin for the menu.
|
/// The plugin for the menu.
|
||||||
pub struct MenuPlugin;
|
pub struct MenuPlugin;
|
||||||
|
|
||||||
impl Plugin for MenuPlugin {
|
impl Plugin for MenuPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(OnEnter(CurrentScene::Menu), menu_ui);
|
app.add_systems(Update, menu_ui.run_if(in_state(CurrentScene::Menu)));
|
||||||
app.add_systems(Update, hover_system);
|
|
||||||
app.add_systems(Update, pressed_system);
|
|
||||||
app.add_systems(OnExit(CurrentScene::Menu), destroy_menu);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// A Component to identify hovered textures.
|
|
||||||
#[derive(Component, Clone)]
|
|
||||||
struct HoveredTexture {
|
|
||||||
/// TODO
|
|
||||||
texture: Handle<Image>,
|
|
||||||
|
|
||||||
/// TODO
|
|
||||||
hovered_texture: Handle<Image>,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// A Component to identify menus entities.
|
|
||||||
/// In order to be able to remove them later.
|
|
||||||
#[derive(Component)]
|
|
||||||
struct MenuEntity;
|
|
||||||
|
|
||||||
/// Display the UI of the menu to host a game or join one.
|
/// Display the UI of the menu to host a game or join one.
|
||||||
fn menu_ui(mut commands: Commands, asset_server: Res<AssetServer>) {
|
fn menu_ui(
|
||||||
commands
|
mut ctx: EguiContexts,
|
||||||
.spawn(ImageBundle {
|
mut connection_string: Local<String>,
|
||||||
style: Style {
|
|
||||||
margin: UiRect::all(Val::Auto),
|
|
||||||
width: Val::Px(1280.),
|
|
||||||
height: Val::Px(720.),
|
|
||||||
flex_direction: FlexDirection::Column,
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
image: asset_server.load("bw_menu_bg.png").into(),
|
|
||||||
z_index: ZIndex::Local(0),
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.insert(MenuEntity)
|
|
||||||
.with_children(|child: &mut ChildBuilder| main_node(child, &asset_server));
|
|
||||||
|
|
||||||
create_side_button(
|
|
||||||
UiRect {
|
|
||||||
left: Val::Px(25.),
|
|
||||||
right: Val::Auto,
|
|
||||||
top: Val::Px(25.),
|
|
||||||
bottom: Val::Auto,
|
|
||||||
},
|
|
||||||
CurrentScene::Setting,
|
|
||||||
&mut commands,
|
|
||||||
HoveredTexture {
|
|
||||||
texture: asset_server.load("setting.png"),
|
|
||||||
hovered_texture: asset_server.load("info.png"),
|
|
||||||
},
|
|
||||||
);
|
|
||||||
|
|
||||||
create_side_button(
|
|
||||||
UiRect {
|
|
||||||
left: Val::Auto,
|
|
||||||
right: Val::Px(25.),
|
|
||||||
top: Val::Px(25.),
|
|
||||||
bottom: Val::Auto,
|
|
||||||
},
|
|
||||||
CurrentScene::Lobby,
|
|
||||||
&mut commands,
|
|
||||||
HoveredTexture {
|
|
||||||
texture: asset_server.load("info.png"),
|
|
||||||
hovered_texture: asset_server.load("setting.png"),
|
|
||||||
},
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// A function to create a side button.
|
|
||||||
fn create_side_button(
|
|
||||||
margin: UiRect,
|
|
||||||
target_scene: CurrentScene,
|
|
||||||
commands: &mut Commands,
|
|
||||||
textures: HoveredTexture,
|
|
||||||
) {
|
|
||||||
commands
|
|
||||||
.spawn(ButtonBundle {
|
|
||||||
style: Style {
|
|
||||||
width: Val::Px(53.),
|
|
||||||
aspect_ratio: Some(1.),
|
|
||||||
margin,
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
z_index: ZIndex::Global(14),
|
|
||||||
image: textures.texture.clone().into(),
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.insert((target_scene, textures, MenuEntity));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// TODO
|
|
||||||
fn create_button(
|
|
||||||
target_scene: CurrentScene,
|
|
||||||
commands: &mut ChildBuilder,
|
|
||||||
textures: HoveredTexture,
|
|
||||||
) {
|
|
||||||
commands
|
|
||||||
.spawn(ButtonBundle {
|
|
||||||
style: Style {
|
|
||||||
width: Val::Px(297.),
|
|
||||||
height: Val::Px(40.),
|
|
||||||
margin: UiRect::all(Val::Auto),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
z_index: ZIndex::Global(1),
|
|
||||||
image: textures.texture.clone().into(),
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.insert((target_scene, textures));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// TODO
|
|
||||||
fn pressed_system(
|
|
||||||
interaction_query: Query<(&Interaction, &CurrentScene), (Changed<Interaction>, With<Button>)>,
|
|
||||||
mut next_scene: ResMut<NextState<CurrentScene>>,
|
mut next_scene: ResMut<NextState<CurrentScene>>,
|
||||||
|
mut request_join: EventWriter<SendTo<RequestJoin>>,
|
||||||
|
mut name: Local<String>,
|
||||||
|
connection: Res<Connection>,
|
||||||
|
mut commands: Commands,
|
||||||
) {
|
) {
|
||||||
for (interaction, target_scene) in interaction_query.iter() {
|
let Some(uuid) = connection.identifier() else {
|
||||||
if *interaction == Interaction::Pressed {
|
return;
|
||||||
next_scene.set(*target_scene);
|
};
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// TODO
|
egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
|
||||||
fn hover_system(
|
ui.heading("Border Wars");
|
||||||
mut interaction_query: Query<
|
|
||||||
(&Interaction, &HoveredTexture, &mut UiImage),
|
|
||||||
Changed<Interaction>,
|
|
||||||
>,
|
|
||||||
) {
|
|
||||||
for (interaction, textures, mut image) in interaction_query.iter_mut() {
|
|
||||||
match *interaction {
|
|
||||||
Interaction::Hovered => image.texture = textures.hovered_texture.clone(),
|
|
||||||
Interaction::None => image.texture = textures.texture.clone(),
|
|
||||||
Interaction::Pressed => (),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// TODO
|
ui.separator();
|
||||||
fn default_style() -> Style {
|
|
||||||
Style {
|
|
||||||
flex_direction: FlexDirection::Column,
|
|
||||||
width: Val::Percent(100.),
|
|
||||||
height: Val::Percent(40.),
|
|
||||||
margin: UiRect::all(Val::Auto),
|
|
||||||
..default()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// TODO
|
ui.label("Name");
|
||||||
fn main_node(main_node: &mut ChildBuilder<'_, '_, '_>, asset_server: &Res<AssetServer>) {
|
ui.text_edit_singleline(&mut *name);
|
||||||
main_node.spawn(ImageBundle {
|
|
||||||
style: Style {
|
ui.separator();
|
||||||
height: Val::Px(78.),
|
|
||||||
width: Val::Px(614.),
|
ui.label("Connect to an existing game:");
|
||||||
margin: UiRect {
|
ui.horizontal(|ui| {
|
||||||
left: Val::Auto,
|
ui.label("Game ID: ");
|
||||||
right: Val::Auto,
|
ui.text_edit_singleline(&mut *connection_string);
|
||||||
top: Val::Px(25.),
|
|
||||||
bottom: Val::Px(25.),
|
let Ok(game_id) = Uuid::parse_str(&connection_string) else {
|
||||||
},
|
return;
|
||||||
..default()
|
};
|
||||||
},
|
|
||||||
image: asset_server.load("border_wars.png").into(),
|
if ui.button("Join").clicked() {
|
||||||
..default()
|
next_scene.set(CurrentScene::Lobby);
|
||||||
|
request_join.send(SendTo(
|
||||||
|
game_id,
|
||||||
|
RequestJoin(Player {
|
||||||
|
name: name.clone(),
|
||||||
|
rank: PlayerRank::Player,
|
||||||
|
uuid,
|
||||||
|
color: rand::random::<(u8, u8, u8)>(),
|
||||||
|
}),
|
||||||
|
));
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
main_node
|
ui.separator();
|
||||||
.spawn(NodeBundle {
|
|
||||||
style: Style {
|
|
||||||
flex_direction: FlexDirection::Column,
|
|
||||||
margin: UiRect {
|
|
||||||
left: (Val::Auto),
|
|
||||||
right: (Val::Auto),
|
|
||||||
top: (Val::Px(25.)),
|
|
||||||
bottom: (Val::Auto),
|
|
||||||
},
|
|
||||||
width: Val::Px(500.),
|
|
||||||
height: Val::Percent(65.),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.with_children(|container| {
|
|
||||||
container
|
|
||||||
.spawn(NodeBundle {
|
|
||||||
style: default_style(),
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.with_children(|host| {
|
|
||||||
host.spawn(NodeBundle {
|
|
||||||
style: default_style(),
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.with_children(|ui| {
|
|
||||||
ui.spawn(NodeBundle {
|
|
||||||
style: Style {
|
|
||||||
flex_direction: FlexDirection::Row,
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.with_children(|ui2| {
|
|
||||||
ui2.spawn(ImageBundle {
|
|
||||||
style: Style {
|
|
||||||
height: Val::Px(41.),
|
|
||||||
width: Val::Px(51.),
|
|
||||||
margin: UiRect {
|
|
||||||
left: Val::Px(0.),
|
|
||||||
right: Val::Px(15.),
|
|
||||||
top: Val::Px(0.),
|
|
||||||
bottom: Val::Px(0.),
|
|
||||||
},
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
image: asset_server.load("host_icon.png").into(),
|
|
||||||
..default()
|
|
||||||
});
|
|
||||||
ui2.spawn(ImageBundle {
|
|
||||||
style: Style {
|
|
||||||
height: Val::Px(41.),
|
|
||||||
width: Val::Px(115.),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
image: asset_server.load("host.png").into(),
|
|
||||||
..default()
|
|
||||||
});
|
|
||||||
});
|
|
||||||
ui.spawn(ImageBundle {
|
|
||||||
style: Style {
|
|
||||||
margin: UiRect::all(Val::Auto),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
image: asset_server.load("trait.png").into(),
|
|
||||||
..default()
|
|
||||||
});
|
|
||||||
});
|
|
||||||
create_button(
|
|
||||||
CurrentScene::Lobby,
|
|
||||||
host,
|
|
||||||
HoveredTexture {
|
|
||||||
texture: asset_server.load("button.png"),
|
|
||||||
hovered_texture: asset_server.load("button.png"),
|
|
||||||
},
|
|
||||||
)
|
|
||||||
});
|
|
||||||
|
|
||||||
container
|
if ui.button("Create new game").clicked() {
|
||||||
.spawn(NodeBundle {
|
next_scene.set(CurrentScene::Lobby);
|
||||||
style: default_style(),
|
commands.spawn(Player {
|
||||||
..default()
|
name: name.clone(),
|
||||||
})
|
rank: PlayerRank::Admin,
|
||||||
.with_children(|join| {
|
uuid,
|
||||||
join.spawn(NodeBundle {
|
color: rand::random::<(u8, u8, u8)>(),
|
||||||
style: default_style(),
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.with_children(|ui| {
|
|
||||||
ui.spawn(NodeBundle {
|
|
||||||
style: Style {
|
|
||||||
flex_direction: FlexDirection::Row,
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.with_children(|ui2| {
|
|
||||||
ui2.spawn(ImageBundle {
|
|
||||||
style: Style {
|
|
||||||
height: Val::Px(33.),
|
|
||||||
width: Val::Px(51.),
|
|
||||||
margin: UiRect {
|
|
||||||
left: Val::Px(0.),
|
|
||||||
right: Val::Px(15.),
|
|
||||||
top: Val::Auto,
|
|
||||||
bottom: Val::Auto,
|
|
||||||
},
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
image: asset_server.load("join_icon.png").into(),
|
|
||||||
..default()
|
|
||||||
});
|
|
||||||
ui2.spawn(ImageBundle {
|
|
||||||
style: Style {
|
|
||||||
height: Val::Px(41.),
|
|
||||||
width: Val::Px(115.),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
image: asset_server.load("join.png").into(),
|
|
||||||
..default()
|
|
||||||
});
|
|
||||||
});
|
|
||||||
ui.spawn(ImageBundle {
|
|
||||||
style: Style {
|
|
||||||
margin: UiRect::all(Val::Auto),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
image: asset_server.load("trait.png").into(),
|
|
||||||
..default()
|
|
||||||
});
|
|
||||||
});
|
|
||||||
create_button(
|
|
||||||
CurrentScene::Game,
|
|
||||||
join,
|
|
||||||
HoveredTexture {
|
|
||||||
texture: asset_server.load("button.png"),
|
|
||||||
hovered_texture: asset_server.load("button.png"),
|
|
||||||
},
|
|
||||||
)
|
|
||||||
});
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
});
|
||||||
/// The function that destroys the menu.
|
|
||||||
fn destroy_menu(mut commands: Commands, query: Query<Entity, With<MenuEntity>>) {
|
|
||||||
for entity in query.iter() {
|
|
||||||
commands.entity(entity).despawn_recursive();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_egui::EguiPlugin;
|
use bevy_egui::EguiPlugin;
|
||||||
|
|
||||||
use crate::{responsive_scale, CurrentScene};
|
use crate::CurrentScene;
|
||||||
|
|
||||||
pub mod lobby;
|
pub mod lobby;
|
||||||
pub mod menu;
|
pub mod menu;
|
||||||
|
@ -16,7 +16,6 @@ impl Plugin for ScenesPlugin {
|
||||||
app.add_plugins(EguiPlugin)
|
app.add_plugins(EguiPlugin)
|
||||||
.add_state::<CurrentScene>()
|
.add_state::<CurrentScene>()
|
||||||
.add_plugins(menu::MenuPlugin)
|
.add_plugins(menu::MenuPlugin)
|
||||||
.add_plugins(lobby::LobbyPlugin)
|
.add_plugins(lobby::LobbyPlugin);
|
||||||
.add_plugins(responsive_scale::ResponsiveScalingPlugin);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
38
crates/border-wars/src/ui/hover.rs
Normal file
|
@ -0,0 +1,38 @@
|
||||||
|
//! The file that contains the hover logic.
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
/// The plugin for the hover system.
|
||||||
|
pub struct HoverPlugin;
|
||||||
|
|
||||||
|
impl Plugin for HoverPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(Update, hovering);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A component that stores the hover texture and the original texture.
|
||||||
|
#[derive(Component, Clone)]
|
||||||
|
pub struct HoveredTexture {
|
||||||
|
/// The original texture.
|
||||||
|
pub texture: Handle<Image>,
|
||||||
|
|
||||||
|
/// The hovered texture.
|
||||||
|
pub hovered_texture: Handle<Image>,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The system that applies the hover logic by changing the texture.
|
||||||
|
fn hovering(
|
||||||
|
mut interaction_query: Query<
|
||||||
|
(&Interaction, &HoveredTexture, &mut UiImage),
|
||||||
|
Changed<Interaction>,
|
||||||
|
>,
|
||||||
|
) {
|
||||||
|
for (interaction, textures, mut image) in interaction_query.iter_mut() {
|
||||||
|
match *interaction {
|
||||||
|
Interaction::Hovered => image.texture = textures.hovered_texture.clone(),
|
||||||
|
Interaction::None => image.texture = textures.texture.clone(),
|
||||||
|
Interaction::Pressed => (),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
19
crates/border-wars/src/ui/mod.rs
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
//! The file that contains the UI logic.
|
||||||
|
|
||||||
|
pub mod hover;
|
||||||
|
pub mod responsive_scale;
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use self::hover::HoverPlugin;
|
||||||
|
use self::responsive_scale::ResponsiveScalingPlugin;
|
||||||
|
|
||||||
|
/// The plugin for the UI.
|
||||||
|
pub struct UiPlugin;
|
||||||
|
|
||||||
|
impl Plugin for UiPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins(HoverPlugin)
|
||||||
|
.add_plugins(ResponsiveScalingPlugin);
|
||||||
|
}
|
||||||
|
}
|
|
@ -80,7 +80,7 @@ impl Connection {
|
||||||
path.push(".relay-data");
|
path.push(".relay-data");
|
||||||
|
|
||||||
// Check if the file exists.
|
// Check if the file exists.
|
||||||
match path.exists() {
|
match false {
|
||||||
true => {
|
true => {
|
||||||
// Read the file and parse the identifier and secret key.
|
// Read the file and parse the identifier and secret key.
|
||||||
let contents = fs::read(&path)?;
|
let contents = fs::read(&path)?;
|
||||||
|
|
53
docs/actions.md
Normal file
|
@ -0,0 +1,53 @@
|
||||||
|
# List of Possible Actions with Each Tile
|
||||||
|
|
||||||
|
## Castle
|
||||||
|
This tile cannot be destroyed,
|
||||||
|
but it can
|
||||||
|
- manage villagers.
|
||||||
|
- Upgrade to gain more villagers.
|
||||||
|
|
||||||
|
## Grass
|
||||||
|
allows you to:
|
||||||
|
- Buildings can only be constructed on this square.
|
||||||
|
|
||||||
|
## Hill
|
||||||
|
This tile can be destroyed to gain stone.
|
||||||
|
|
||||||
|
## Foret
|
||||||
|
This tile can be destroyed to gain wood.
|
||||||
|
|
||||||
|
## Casern
|
||||||
|
this tile can :
|
||||||
|
- be destroyed.
|
||||||
|
- train soldiers
|
||||||
|
- improve the power of a type of soldier
|
||||||
|
- be upgraded to make more type of soldiers
|
||||||
|
|
||||||
|
## Defense tower
|
||||||
|
this tile can :
|
||||||
|
- be destroyed.
|
||||||
|
- be upgraded to do more damage
|
||||||
|
|
||||||
|
## Wall
|
||||||
|
This tile cannot be destroyed.
|
||||||
|
Its job is to protect the castle.
|
||||||
|
|
||||||
|
## Outpost
|
||||||
|
this tile can :
|
||||||
|
- be destroyed.
|
||||||
|
- teleport soldiers from one outpost to another
|
||||||
|
|
||||||
|
## Mine
|
||||||
|
this tile can :
|
||||||
|
- be destroyed.
|
||||||
|
- be upgraded to earn more stones per turn
|
||||||
|
|
||||||
|
## Sawmill
|
||||||
|
this tile can :
|
||||||
|
- be destroyed.
|
||||||
|
- be upgraded to gain more wood per turn.
|
||||||
|
|
||||||
|
## Breeding
|
||||||
|
this tile can :
|
||||||
|
- be destroyed.
|
||||||
|
- be upgraded to gain more food per turn.
|
BIN
docs/proto-border-wars1.png
Normal file
After Width: | Height: | Size: 3.2 MiB |
18
webpage/index.html
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
<title>Border Wars</title>
|
||||||
|
<link rel="stylesheet" href="styles.css">
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<h1>Border Wars</h1>
|
||||||
|
|
||||||
|
<p>A beatiful game!</p>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
|
||||||
|
</html>
|
3
webpage/styles.css
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
body {
|
||||||
|
background-color: rgb(129, 212, 250);
|
||||||
|
}
|
17
webpage/text.md
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
# What is Border Wars?
|
||||||
|
Border Wars is an online, turn-based strategy game where players compete to conquer territories and expand their medieval kingdom. The game features a cartoon-style map and an online multiplayer mode, making it both fun and challenging.
|
||||||
|
|
||||||
|
# How it works ?
|
||||||
|
Border Wars is an open source project. You can find the source code [here](https://github.com/CoCoSol007/border-wars). For this project, we chose to use a full code game engine [Bevy](https://bevyengine.org), written in Rust, instead of Unity or Godot. When people ask, "Why? I say, "Because we like to challenge ourselves".
|
||||||
|
|
||||||
|
# How to play ?
|
||||||
|
Writing of a tuto in progress...
|
||||||
|
|
||||||
|
|
||||||
|
# Members
|
||||||
|
- CoCoSol007 => Developer/Owner
|
||||||
|
- Raphaël => Designer/Owner
|
||||||
|
- Tipragot => Reviewer
|
||||||
|
- Arthur => Composer
|
||||||
|
- Racloody => Sound Designer/Chief Communications Officer
|
||||||
|
- Horoleysh => Graphic Designer
|