generated from tipragot/rust
Compare commits
3 commits
main
...
improve-ne
Author | SHA1 | Date | |
---|---|---|---|
CoCo_Sol | 93d07bdb2d | ||
CoCo_Sol | b0d743f1b6 | ||
CoCo_Sol | 6dfde67300 |
|
@ -43,4 +43,7 @@ pub struct Player {
|
|||
|
||||
/// The color of the player.
|
||||
pub color: (u8, u8, u8),
|
||||
|
||||
/// The resources of the player.
|
||||
pub resources: resources::Resources,
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@ use std::ops::{
|
|||
|
||||
use bevy::prelude::*;
|
||||
use paste::paste;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// Represents a number that can be used in calculations for hexagonal grids.
|
||||
pub trait Number:
|
||||
|
@ -99,7 +100,7 @@ number_impl! {
|
|||
/// Represents a position in a hexagonal grid.
|
||||
/// We use the axial coordinate system explained in this
|
||||
/// [documentation](https://www.redblobgames.com/grids/hexagons/#coordinates).
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Component)]
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Component, Serialize, Deserialize)]
|
||||
pub struct HexPosition<T: Number>(pub T, pub T);
|
||||
|
||||
/// All possible directions in a hexagonal grid.
|
||||
|
|
|
@ -7,6 +7,7 @@ pub mod renderer;
|
|||
pub mod selected_tile;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use self::hex::*;
|
||||
|
||||
|
@ -14,7 +15,7 @@ use self::hex::*;
|
|||
pub type TilePosition = HexPosition<i32>;
|
||||
|
||||
/// The tile of the map.
|
||||
#[derive(Component, Debug)]
|
||||
#[derive(Component, Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub enum Tile {
|
||||
/// The breeding tile.
|
||||
Breeding,
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
//! All code related to the ownership of the tiles.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::Player;
|
||||
|
||||
/// The owner of a tile.
|
||||
#[derive(Component, Clone)]
|
||||
#[derive(Component, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub struct Owner(pub Player);
|
||||
|
||||
/// The plugin to render the ownership of the tiles.
|
||||
|
|
|
@ -11,6 +11,7 @@ use crate::CurrentScene;
|
|||
|
||||
pub mod check_connection;
|
||||
pub mod connection;
|
||||
pub mod reconnection;
|
||||
|
||||
/// The plugin for the networking.
|
||||
pub struct NetworkingPlugin;
|
||||
|
|
36
crates/border-wars/src/networking/reconnection.rs
Normal file
36
crates/border-wars/src/networking/reconnection.rs
Normal file
|
@ -0,0 +1,36 @@
|
|||
//! All program related to reconnection logic.
|
||||
|
||||
use bevnet::NetworkAppExt;
|
||||
use bevy::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::map::ownership::Owner;
|
||||
use crate::map::{Tile, TilePosition};
|
||||
use crate::Player;
|
||||
|
||||
/// The plugin for the reconnection.
|
||||
pub struct ReconnectionPlugin;
|
||||
|
||||
impl Plugin for ReconnectionPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_network_event::<ReconnectionRequest>()
|
||||
.add_network_event::<ReconnectionResponse>();
|
||||
}
|
||||
}
|
||||
|
||||
/// The event to request the reconnection.
|
||||
#[derive(Event, Serialize, Deserialize)]
|
||||
pub struct ReconnectionRequest;
|
||||
|
||||
/// The event to response to the reconnection.
|
||||
#[derive(Event, Serialize, Deserialize)]
|
||||
pub struct ReconnectionResponse {
|
||||
/// All the players in the game.
|
||||
pub players: Vec<Player>,
|
||||
|
||||
/// The map of the game.
|
||||
pub map: Vec<(Option<Owner>, Tile, TilePosition)>,
|
||||
|
||||
/// The current player.
|
||||
pub current_player: Player,
|
||||
}
|
|
@ -1,6 +1,10 @@
|
|||
//! All program related to the resources of the game.
|
||||
|
||||
use bevnet::{NetworkAppExt, Receive, SendTo};
|
||||
use bevy::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::Player;
|
||||
|
||||
/// The plugin that manage the resources.
|
||||
pub struct ResourcesPlugin;
|
||||
|
@ -9,12 +13,16 @@ impl Plugin for ResourcesPlugin {
|
|||
fn build(&self, app: &mut App) {
|
||||
app.add_event::<ResetResources>()
|
||||
.insert_resource(Resources::initial())
|
||||
.add_systems(Update, handle_reset_resources);
|
||||
.add_network_event::<UpdateResources>()
|
||||
.add_systems(
|
||||
Update,
|
||||
(handle_reset_resources, save_resources, update_resources),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// The resources of the game.
|
||||
#[derive(Resource, Default)]
|
||||
#[derive(Resource, Default, Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub struct Resources {
|
||||
/// The stone resource.
|
||||
pub stone: u32,
|
||||
|
@ -28,7 +36,7 @@ pub struct Resources {
|
|||
|
||||
impl Resources {
|
||||
/// Returns the initial resources of the game.
|
||||
const fn initial() -> Self {
|
||||
pub const fn initial() -> Self {
|
||||
Self {
|
||||
stone: 100,
|
||||
wood: 100,
|
||||
|
@ -50,3 +58,42 @@ fn handle_reset_resources(
|
|||
*resources = Resources::initial();
|
||||
}
|
||||
}
|
||||
|
||||
/// An event send to update the resources of a player.
|
||||
#[derive(Event, Serialize, Deserialize, Clone, Copy)]
|
||||
pub struct UpdateResources(pub Resources);
|
||||
|
||||
/// Save the resources of the game when you modify it.
|
||||
fn save_resources(
|
||||
mut update_resources_event: EventWriter<SendTo<UpdateResources>>,
|
||||
resources: Res<Resources>,
|
||||
players: Query<&Player>,
|
||||
) {
|
||||
if !resources.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
let event = UpdateResources(*resources);
|
||||
|
||||
for player in players.iter() {
|
||||
update_resources_event.send(SendTo(player.uuid, event));
|
||||
}
|
||||
}
|
||||
|
||||
/// Update the resources of all player.
|
||||
fn update_resources(
|
||||
mut update_resources_event: EventReader<Receive<UpdateResources>>,
|
||||
mut players: Query<&mut Player>,
|
||||
) {
|
||||
for event in update_resources_event.read() {
|
||||
let Some(mut player) = players.iter_mut().find(|player| player.uuid == event.0) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
player.resources = event.1.0;
|
||||
println!(
|
||||
"Update resources for player {:?} to {:?}",
|
||||
player.uuid, player.resources
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@ use bevy_egui::{egui, EguiContexts};
|
|||
|
||||
use crate::networking::connection::RequestJoin;
|
||||
use crate::networking::PlayerRank;
|
||||
use crate::resources::Resources;
|
||||
use crate::{CurrentScene, Player};
|
||||
|
||||
/// The plugin for the menu.
|
||||
|
@ -59,6 +60,7 @@ fn menu_ui(
|
|||
rank: PlayerRank::Player,
|
||||
uuid,
|
||||
color: rand::random::<(u8, u8, u8)>(),
|
||||
resources: Resources::initial(),
|
||||
}),
|
||||
));
|
||||
}
|
||||
|
@ -73,6 +75,7 @@ fn menu_ui(
|
|||
rank: PlayerRank::Admin,
|
||||
uuid,
|
||||
color: rand::random::<(u8, u8, u8)>(),
|
||||
resources: Resources::initial(),
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue