Add resources system and update player struct
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This commit is contained in:
CoCo_Sol 2024-04-07 17:34:28 +02:00
parent 106cabe951
commit 6dfde67300
3 changed files with 51 additions and 3 deletions

View file

@ -43,4 +43,7 @@ pub struct Player {
/// The color of the player.
pub color: (u8, u8, u8),
/// The resources of the player.
pub resources: resources::Resources,
}

View file

@ -1,6 +1,10 @@
//! All program related to the resources of the game.
use bevnet::{Receive, SendTo};
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use crate::Player;
/// The plugin that manage the resources.
pub struct ResourcesPlugin;
@ -9,12 +13,15 @@ impl Plugin for ResourcesPlugin {
fn build(&self, app: &mut App) {
app.add_event::<ResetResources>()
.insert_resource(Resources::initial())
.add_systems(Update, handle_reset_resources);
.add_systems(
Update,
(handle_reset_resources, save_resources, update_resources),
);
}
}
/// The resources of the game.
#[derive(Resource, Default)]
#[derive(Resource, Default, Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Resources {
/// The stone resource.
pub stone: u32,
@ -28,7 +35,7 @@ pub struct Resources {
impl Resources {
/// Returns the initial resources of the game.
const fn initial() -> Self {
pub const fn initial() -> Self {
Self {
stone: 100,
wood: 100,
@ -50,3 +57,38 @@ fn handle_reset_resources(
*resources = Resources::initial();
}
}
/// An event send to update the resources of a player.
#[derive(Event, Serialize, Deserialize, Clone, Copy)]
pub struct UpdateResources(pub Resources);
/// Save the resources of the game when you modify it.
fn save_resources(
mut update_resources_event: EventWriter<SendTo<UpdateResources>>,
resources: Res<Resources>,
players: Query<&Player>,
) {
if !resources.is_changed() {
return;
}
let event = UpdateResources(*resources);
for player in players.iter() {
update_resources_event.send(SendTo(player.uuid, event));
}
}
/// Update the resources of all player.
fn update_resources(
mut update_resources_event: EventReader<Receive<UpdateResources>>,
mut players: Query<&mut Player>,
) {
for event in update_resources_event.read() {
let Some(mut player) = players.iter_mut().find(|player| player.uuid == event.0) else {
continue;
};
player.resources = event.1.0;
}
}

View file

@ -6,6 +6,7 @@ use bevy_egui::{egui, EguiContexts};
use crate::networking::connection::RequestJoin;
use crate::networking::PlayerRank;
use crate::resources::Resources;
use crate::{CurrentScene, Player};
/// The plugin for the menu.
@ -59,6 +60,7 @@ fn menu_ui(
rank: PlayerRank::Player,
uuid,
color: rand::random::<(u8, u8, u8)>(),
resources: Resources::initial(),
}),
));
}
@ -73,6 +75,7 @@ fn menu_ui(
rank: PlayerRank::Admin,
uuid,
color: rand::random::<(u8, u8, u8)>(),
resources: Resources::initial(),
});
}
});