save
Some checks failed
Rust Checks / checks (push) Failing after 12m11s

This commit is contained in:
CoCo_Sol 2024-04-07 20:30:19 +02:00
parent b0d743f1b6
commit 93d07bdb2d
5 changed files with 43 additions and 3 deletions

View file

@ -6,6 +6,7 @@ use std::ops::{
use bevy::prelude::*;
use paste::paste;
use serde::{Deserialize, Serialize};
/// Represents a number that can be used in calculations for hexagonal grids.
pub trait Number:
@ -99,7 +100,7 @@ number_impl! {
/// Represents a position in a hexagonal grid.
/// We use the axial coordinate system explained in this
/// [documentation](https://www.redblobgames.com/grids/hexagons/#coordinates).
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Component)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Component, Serialize, Deserialize)]
pub struct HexPosition<T: Number>(pub T, pub T);
/// All possible directions in a hexagonal grid.

View file

@ -7,6 +7,7 @@ pub mod renderer;
pub mod selected_tile;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use self::hex::*;
@ -14,7 +15,7 @@ use self::hex::*;
pub type TilePosition = HexPosition<i32>;
/// The tile of the map.
#[derive(Component, Debug)]
#[derive(Component, Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Tile {
/// The breeding tile.
Breeding,

View file

@ -1,11 +1,12 @@
//! All code related to the ownership of the tiles.
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use crate::Player;
/// The owner of a tile.
#[derive(Component, Clone)]
#[derive(Component, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Owner(pub Player);
/// The plugin to render the ownership of the tiles.

View file

@ -11,6 +11,7 @@ use crate::CurrentScene;
pub mod check_connection;
pub mod connection;
pub mod reconnection;
/// The plugin for the networking.
pub struct NetworkingPlugin;

View file

@ -0,0 +1,36 @@
//! All program related to reconnection logic.
use bevnet::NetworkAppExt;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use crate::map::ownership::Owner;
use crate::map::{Tile, TilePosition};
use crate::Player;
/// The plugin for the reconnection.
pub struct ReconnectionPlugin;
impl Plugin for ReconnectionPlugin {
fn build(&self, app: &mut App) {
app.add_network_event::<ReconnectionRequest>()
.add_network_event::<ReconnectionResponse>();
}
}
/// The event to request the reconnection.
#[derive(Event, Serialize, Deserialize)]
pub struct ReconnectionRequest;
/// The event to response to the reconnection.
#[derive(Event, Serialize, Deserialize)]
pub struct ReconnectionResponse {
/// All the players in the game.
pub players: Vec<Player>,
/// The map of the game.
pub map: Vec<(Option<Owner>, Tile, TilePosition)>,
/// The current player.
pub current_player: Player,
}