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Reviewed-on: corentin/border-wars#3 Reviewed-by: Tipragot <contact@tipragot.fr>
66 lines
1.3 KiB
Markdown
66 lines
1.3 KiB
Markdown
# Brainstorm
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we've decided to make an turn based online game named : **Border Wars**
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## Building list
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```mermaid
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mindmap
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root((Buildings))
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("Castle</br>
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The main building of your army, you must protect it")
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("Casern</br>
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Train troop")
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("Tower</br>
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Defend your territory")
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("Wall</br>
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A pasive defence that block every soldier")
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("Outpost</br>
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A *teleporter* like")
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[Farms]
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("Mine</br>
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Allow you to gain stone each turns")
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("Sawmill</br>
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Allow you to gain wood each turns")
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("Breeding</br>
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Allow you to gain food each turn")
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```
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## Game Modes
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```mermaid
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mindmap
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root((Game Modes))
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("1v1</br>
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The classic mode")
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("2v2</br>
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A funny mode 2v2")
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("History mode</br>
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A mode to understand why")
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("1vIA ?</br>
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A when you don't have friends")
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```
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## Style
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We think to made our game in 2D iso with hexagons.
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the overall theme will be fairytale medieval.
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## Different troop
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```mermaid
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mindmap
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root((Troop))
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("No Name</br>
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A classic troop")
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("No Name</br>
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A troop with a great deal of experience but not much power")
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("No Name</br>
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A troop with great power but little scope for expansion")
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```
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## Balancing
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In the future, we'll have to make sure that each troop is both different and balanced. |