generated from tipragot/rust
CoCo_Sol
34735ac628
Reviewed-on: corentin/border-wars#2 Reviewed-by: Tipragot <contact@tipragot.fr> Reviewed-by: Raphaël <r.lauray@outlook.fr>
1.3 KiB
1.3 KiB
Brainstorm
we've decided to make an turn based online game named : Border Wars
Building list
mindmap
root((Buildings))
("`**Castle**
The main building of your army, you must protect it`")
("`**Casern**
Train troop`")
("`**Tower**
Defend your territory`")
("`**Wall**
A pasive defence that block every soldier`")
("`**Outpost**
A *teleporter* like`")
[**Farms**]
("`**Mine**
Allow you to gain stone each turns`")
("`**Sawmill**
Allow you to gain wood each turns`")
("`**Breeding**
Allow you to gain food each turn`")
Game Modes
mindmap
root((Game Modes))
("`**1v1**
The classic mode`")
("`**2v2**
A funny mode 2v2`")
("`**History mode**
A mode to understand why`")
("`**1vIA**?
A when you don't have friends`")
Style
We think to made our game in 2D iso with hexagons. the overall theme will be fairytale medieval.
Different troop
mindmap
root((Troop))
("`**No Name**
A classic troop`")
("`**No Name**
A troop with a great deal of experience but not much power`")
("`**No Name**
A troop with great power but little scope for expansion`")
Balancing
In the future, we'll have to make sure that each troop is both different and balanced.