generated from tipragot/rust
.gitea/workflows | ||
docs/brainstorms | ||
src | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
README.md | ||
rustfmt.toml |
Border Wars
Brainstorm
If you want to know more about our reflexions check this : all brainstorms.
The game
we've decided to make an turn based online game named : Border Wars
Code in rust using Bevy
Building list
mindmap
root((Buildings))
("`**Castle**
The main building of your army, you must protect it`")
("`**Casern**
Train troop`")
("`**Tower**
Defend your territory`")
("`**Wall**
A pasive defence that block every soldier`")
("`**Outpost**
A *teleporter* like`")
[**Farms**]
("`**Mine**
Allow you to gain stone each turns`")
("`**Sawmill**
Allow you to gain wood each turns`")
("`**Breeding**
Allow you to gain food each turn`")
Game Modes
mindmap
root((Game Modes))
("`**1v1**
The classic mode`")
("`**2v2**
A funny mode 2v2`")
("`**History mode**
A mode to understand why`")
("`**1vIA**?
A when you don't have friends`")
Style
We think to made our game in 2D iso with hexagons. the overall theme will be fairytale medieval.
Different troop
mindmap
root((Troop))
("`**No Name**
A classic troop`")
("`**No Name**
A troop with a great deal of experience but not much power`")
("`**No Name**
A troop with great power but little scope for expansion`")
Balancing
In the future, we'll have to make sure that each troop is both different and balanced.
Our team
our team consists of :