generated from tipragot/rust
Compare commits
4 commits
Author | SHA1 | Date | |
---|---|---|---|
CoCo_Sol | 5887ff57c6 | ||
CoCo_Sol | f609837e66 | ||
CoCo_Sol | 1f4a813481 | ||
CoCo_Sol | 28dffe4ce9 |
|
@ -1,28 +0,0 @@
|
|||
|
||||
|
||||
Hexagon Kit (2.0)
|
||||
|
||||
Created/distributed by Kenney (www.kenney.nl)
|
||||
Creation date: 23-01-2024 11:58
|
||||
|
||||
------------------------------
|
||||
|
||||
License: (Creative Commons Zero, CC0)
|
||||
http://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
You can use this content for personal, educational, and commercial purposes.
|
||||
|
||||
Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement)
|
||||
|
||||
------------------------------
|
||||
|
||||
• Website : www.kenney.nl
|
||||
• Donate : www.kenney.nl/donate
|
||||
|
||||
• Patreon : patreon.com/kenney
|
||||
|
||||
Follow on social media for updates:
|
||||
|
||||
• Twitter: twitter.com/KenneyNL
|
||||
• Instagram: instagram.com/kenney_nl
|
||||
• Mastodon: mastodon.gamedev.place/@kenney
|
90
crates/border-wars/src/actions/mod.rs
Normal file
90
crates/border-wars/src/actions/mod.rs
Normal file
|
@ -0,0 +1,90 @@
|
|||
//! All programs related to the actions that you can do with all tiles.
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::map::Tile;
|
||||
|
||||
/// A number of action points. This is decreased when you do an action.
|
||||
pub struct ActionPoint(pub u32);
|
||||
|
||||
/// The action that you can do with a tile.
|
||||
pub enum Action {
|
||||
/// Build something on the tile.
|
||||
Build(Entity),
|
||||
|
||||
/// Destroy something on the tile.
|
||||
Destroy(Entity),
|
||||
|
||||
/// Recolt something on the tile.
|
||||
Recolt(Entity),
|
||||
|
||||
/// Upgrade the tile.
|
||||
Upgrade(Entity),
|
||||
|
||||
/// Manage the villages.
|
||||
VillageManagement,
|
||||
|
||||
/// Manage the troops.
|
||||
TroopManagement,
|
||||
|
||||
/// Teleport management.
|
||||
TeleportManagement(Entity),
|
||||
}
|
||||
|
||||
impl Tile {
|
||||
/// Get the actions that you can do with the tile.
|
||||
pub fn get_action(&self, tile_entity: Entity) -> Vec<Action> {
|
||||
let mut actions = vec![];
|
||||
|
||||
if let Self::Breeding
|
||||
| Self::Casern
|
||||
| Self::Castle
|
||||
| Self::Mine
|
||||
| Self::Sawmill
|
||||
| Self::Tower = *self
|
||||
{
|
||||
actions.push(Action::Upgrade(tile_entity));
|
||||
}
|
||||
|
||||
if let Self::Breeding | Self::Casern | Self::Mine | Self::Outpost | Self::Sawmill = *self {
|
||||
actions.push(Action::Destroy(tile_entity));
|
||||
}
|
||||
|
||||
if matches!(*self, Self::Casern) {
|
||||
actions.push(Action::TroopManagement);
|
||||
}
|
||||
|
||||
if let Self::Forest | Self::Hill = *self {
|
||||
actions.push(Action::Recolt(tile_entity));
|
||||
}
|
||||
|
||||
if matches!(*self, Self::Castle) {
|
||||
actions.push(Action::VillageManagement);
|
||||
}
|
||||
|
||||
if matches!(*self, Self::Grass) {
|
||||
actions.push(Action::Build(tile_entity));
|
||||
}
|
||||
|
||||
if matches!(*self, Self::Outpost) {
|
||||
actions.push(Action::TeleportManagement(tile_entity));
|
||||
}
|
||||
|
||||
actions
|
||||
}
|
||||
}
|
||||
|
||||
impl Action {
|
||||
/// Get the cost of an action.
|
||||
pub const fn point_cost(&self) -> ActionPoint {
|
||||
ActionPoint(match *self {
|
||||
Self::Build(_) => 50,
|
||||
Self::Destroy(_) => 10,
|
||||
Self::Recolt(_) => 10,
|
||||
Self::Upgrade(_) => 25,
|
||||
Self::VillageManagement => 0,
|
||||
Self::TroopManagement => 0,
|
||||
Self::TeleportManagement(_) => 0,
|
||||
})
|
||||
}
|
||||
}
|
|
@ -75,7 +75,7 @@ fn init_resources_for_camera(mut commands: Commands) {
|
|||
left: KeyCode::Q,
|
||||
});
|
||||
|
||||
commands.insert_resource(CameraSpeedMouvement(400.0));
|
||||
commands.insert_resource(CameraSpeedMouvement(10.0));
|
||||
commands.insert_resource(CameraSpeedScale(0.1));
|
||||
commands.insert_resource(MinimumScale(0.1));
|
||||
commands.insert_resource(MaximumScale(10.0));
|
||||
|
@ -87,23 +87,20 @@ fn keyboard_movement_system(
|
|||
keys: Res<Input<KeyCode>>,
|
||||
keys_settings: Res<KeysMovementSettings>,
|
||||
movement_speed: Res<CameraSpeedMouvement>,
|
||||
delta_time: Res<Time>,
|
||||
) {
|
||||
for mut transform in query.iter_mut() {
|
||||
let mut dx = 0.0;
|
||||
let mut dy = 0.0;
|
||||
let mut target = Vec3::ZERO;
|
||||
for key in keys.get_pressed() {
|
||||
match *key {
|
||||
up if up == keys_settings.up => dy += movement_speed.0,
|
||||
down if down == keys_settings.down => dy -= movement_speed.0,
|
||||
right if right == keys_settings.right => dx += movement_speed.0,
|
||||
left if left == keys_settings.left => dx -= movement_speed.0,
|
||||
value if value == keys_settings.up => target.y += movement_speed.0,
|
||||
value if value == keys_settings.down => target.y -= movement_speed.0,
|
||||
value if value == keys_settings.right => target.x += movement_speed.0,
|
||||
value if value == keys_settings.left => target.x -= movement_speed.0,
|
||||
_ => continue,
|
||||
}
|
||||
}
|
||||
|
||||
transform.translation.x += dx * delta_time.delta_seconds();
|
||||
transform.translation.y += dy * delta_time.delta_seconds();
|
||||
transform.translation += target;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ use bevy::prelude::*;
|
|||
use networking::PlayerRank;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
pub mod actions;
|
||||
pub mod camera;
|
||||
pub mod map;
|
||||
pub mod networking;
|
||||
pub mod resources;
|
||||
pub mod scenes;
|
||||
pub mod ui;
|
||||
|
||||
|
|
|
@ -7,7 +7,6 @@ use border_wars::map::ownership::OwnershipPlugin;
|
|||
use border_wars::map::renderer::RendererPlugin;
|
||||
use border_wars::map::selected_tile::SelectTilePlugin;
|
||||
use border_wars::networking::NetworkingPlugin;
|
||||
use border_wars::resources::ResourcesPlugin;
|
||||
use border_wars::scenes::ScenesPlugin;
|
||||
use border_wars::ui::UiPlugin;
|
||||
|
||||
|
@ -22,6 +21,5 @@ fn main() {
|
|||
.add_plugins(MapGenerationPlugin)
|
||||
.add_plugins(UiPlugin)
|
||||
.add_plugins(OwnershipPlugin)
|
||||
.add_plugins(ResourcesPlugin)
|
||||
.run();
|
||||
}
|
||||
|
|
|
@ -1,52 +0,0 @@
|
|||
//! All program related to the resources of the game.
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
/// The plugin that manage the resources.
|
||||
pub struct ResourcesPlugin;
|
||||
|
||||
impl Plugin for ResourcesPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_event::<ResetResources>()
|
||||
.insert_resource(Resources::initial())
|
||||
.add_systems(Update, handle_reset_resources);
|
||||
}
|
||||
}
|
||||
|
||||
/// The resources of the game.
|
||||
#[derive(Resource, Default)]
|
||||
pub struct Resources {
|
||||
/// The stone resource.
|
||||
pub stone: u32,
|
||||
|
||||
/// The wood resource.
|
||||
pub wood: u32,
|
||||
|
||||
/// The food resource.
|
||||
pub food: u32,
|
||||
}
|
||||
|
||||
impl Resources {
|
||||
/// Returns the initial resources of the game.
|
||||
const fn initial() -> Self {
|
||||
Self {
|
||||
stone: 100,
|
||||
wood: 100,
|
||||
food: 100,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// An event send to reset the resources of the game.
|
||||
#[derive(Event)]
|
||||
pub struct ResetResources;
|
||||
|
||||
/// Handles the reset resources event.
|
||||
fn handle_reset_resources(
|
||||
mut reset_resources_event: EventReader<ResetResources>,
|
||||
mut resources: ResMut<Resources>,
|
||||
) {
|
||||
for _ in reset_resources_event.read() {
|
||||
*resources = Resources::initial();
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue