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This commit is contained in:
CoCo_Sol 2024-04-06 14:23:58 +02:00
parent f609837e66
commit 5887ff57c6

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@ -1,5 +1,7 @@
//! All programs related to the actions that you can do with all tiles.
use bevy::prelude::*;
use crate::map::Tile;
/// A number of action points. This is decreased when you do an action.
@ -8,50 +10,64 @@ pub struct ActionPoint(pub u32);
/// The action that you can do with a tile.
pub enum Action {
/// Build something on the tile.
Build(u32),
Build(Entity),
/// Destroy something on the tile.
Destroy(u32),
Destroy(Entity),
/// Recolt something on the tile.
Recolt(u32),
Recolt(Entity),
/// Upgrade the tile.
Upgrade(u32),
Upgrade(Entity),
/// Manage the villages.
VillageManagement,
/// Manage the troops.
TroopManagement,
/// Teleport management.
TeleportManagement(Entity),
}
impl Tile {
/// Get the actions that you can do with the tile.
pub fn get_action(&self, index_of_tile: u32) -> Vec<Action> {
pub fn get_action(&self, tile_entity: Entity) -> Vec<Action> {
let mut actions = vec![];
if let Self::Breeding
| Self::Casern
| Self::Castle
| Self::Mine
| Self::Outpost
| Self::Sawmill
| Self::Tower = *self
{
actions.push(Action::Upgrade(index_of_tile));
actions.push(Action::Upgrade(tile_entity));
}
if let Self::Breeding | Self::Casern | Self::Mine | Self::Outpost | Self::Sawmill = *self {
actions.push(Action::Destroy(index_of_tile));
actions.push(Action::Destroy(tile_entity));
}
if let Self::Breeding | Self::Casern = *self {
if matches!(*self, Self::Casern) {
actions.push(Action::TroopManagement);
}
if let Self::Breeding | Self::Hill = *self {
actions.push(Action::Recolt(index_of_tile));
if let Self::Forest | Self::Hill = *self {
actions.push(Action::Recolt(tile_entity));
}
if matches!(*self, Self::Castle) {
actions.push(Action::VillageManagement);
}
if matches!(*self, Self::Grass) {
actions.push(Action::Build(tile_entity));
}
if matches!(*self, Self::Outpost) {
actions.push(Action::TeleportManagement(tile_entity));
}
actions
@ -60,14 +76,15 @@ impl Tile {
impl Action {
/// Get the cost of an action.
pub fn point_cost(&self) -> ActionPoint {
pub const fn point_cost(&self) -> ActionPoint {
ActionPoint(match *self {
Action::Build(_) => 50,
Action::Destroy(_) => 10,
Action::Recolt(_) => 10,
Action::Upgrade(_) => 25,
Action::VillageManagement => 0,
Action::TroopManagement => 0,
Self::Build(_) => 50,
Self::Destroy(_) => 10,
Self::Recolt(_) => 10,
Self::Upgrade(_) => 25,
Self::VillageManagement => 0,
Self::TroopManagement => 0,
Self::TeleportManagement(_) => 0,
})
}
}