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If you want to know more about our reflexions check this [link](docs/brainstorm.md). If you want to know more about our reflexions check this [link](docs/brainstorm.md).
## Our team ## Our team
our team consists of : our team consists of :
@ -12,6 +11,8 @@ our team consists of :
- [Raphaël](https://git.tipragot.fr/raphael): Owner of this project and game designer - [Raphaël](https://git.tipragot.fr/raphael): Owner of this project and game designer
- [Tipragot](https://git.tipragot.fr/tipragot): Main reviewer - [Tipragot](https://git.tipragot.fr/tipragot): Main reviewer
- [Arthur](https://www.rust-lang.org/): Compositeur - [Arthur](https://www.rust-lang.org/): Compositeur
- [Racloody](https://linktr.ee/racloody): Sound designer. - [Racloody](https://linktr.ee/racloody): Sound designer
- [Horoleysh](https://instagram.com/horoleysh): Artist - [Horoleysh](https://instagram.com/horoleysh): Artist
- [Shammire]

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@ -4,32 +4,62 @@ we've decided to make an turn based online game named : **Border Wars**
## Building list ## Building list
- Castle </br> ```mermaid
The main building of your army. mindmap
- Casern </br> aaa root((Buildings))
- Tower ("`**Castle**
- Wall The main building of your army, you must protect it`")
- Outpost ("`**Casern**
- Farm Building Train troop`")
- Mine ("`**Tower**
- Field Defend your territory`")
- Breeding ("`**Wall**
A pasive defence that block every soldier`")
("`**Outpost**
A *teleporter* like`")
[**Farms**]
("`**Mine**
Allow you to gain stone each turns`")
("`**Sawmill**
Allow you to gain wood each turns`")
("`**Breeding**
Allow you to gain food each turn`")
```
## Menu ## Game Modes
```mermaid
mindmap
root((Game Modes))
("`**1v1**
The classic mode`")
("`**2v2**
A funny mode 2v2`")
("`**History mode**
A mode to understand why`")
("`**1vIA**?
A when you don't have friends`")
```
- Join
- 1v1
- 2v2
- History mode ?
## Style ## Style
we think to made our game in 2D iso with hexagons. We think to made our game in 2D iso with hexagons.
the overall theme will be fairytale medieval. the overall theme will be fairytale medieval.
## Different troop ## Different troop
-
```mermaid
mindmap
root((Troop))
("`**No Name**
A classic troop`")
("`**No Name**
A troop with a great deal of experience but not much power`")
("`**No Name**
A troop with great power but little scope for expansion`")
```
## Balancing ## Balancing