diff --git a/README.md b/README.md index cf9ec03..0680480 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,6 @@ If you want to know more about our reflexions check this [link](docs/brainstorm.md). - ## Our team our team consists of : @@ -12,6 +11,8 @@ our team consists of : - [Raphaƫl](https://git.tipragot.fr/raphael): Owner of this project and game designer - [Tipragot](https://git.tipragot.fr/tipragot): Main reviewer - [Arthur](https://www.rust-lang.org/): Compositeur -- [Racloody](https://linktr.ee/racloody): Sound designer. +- [Racloody](https://linktr.ee/racloody): Sound designer - [Horoleysh](https://instagram.com/horoleysh): Artist +- [Shammire] + diff --git a/docs/background.jpg b/docs/background.jpg deleted file mode 100644 index 9839848..0000000 Binary files a/docs/background.jpg and /dev/null differ diff --git a/docs/brainstorm.md b/docs/brainstorm.md index 77e25f7..6761765 100644 --- a/docs/brainstorm.md +++ b/docs/brainstorm.md @@ -4,32 +4,62 @@ we've decided to make an turn based online game named : **Border Wars** ## Building list -- Castle
- The main building of your army. -- Casern
aaa -- Tower -- Wall -- Outpost -- Farm Building - - Mine - - Field - - Breeding +```mermaid +mindmap + root((Buildings)) + ("`**Castle** + The main building of your army, you must protect it`") + ("`**Casern** + Train troop`") + ("`**Tower** + Defend your territory`") + ("`**Wall** + A pasive defence that block every soldier`") + ("`**Outpost** + A *teleporter* like`") + [**Farms**] + ("`**Mine** + Allow you to gain stone each turns`") + ("`**Sawmill** + Allow you to gain wood each turns`") + ("`**Breeding** + Allow you to gain food each turn`") +``` -## Menu +## Game Modes + +```mermaid +mindmap + root((Game Modes)) + ("`**1v1** + The classic mode`") + ("`**2v2** + A funny mode 2v2`") + ("`**History mode** + A mode to understand why`") + ("`**1vIA**? + A when you don't have friends`") +``` -- Join -- 1v1 -- 2v2 -- History mode ? ## Style -we think to made our game in 2D iso with hexagons. +We think to made our game in 2D iso with hexagons. the overall theme will be fairytale medieval. ## Different troop -- + +```mermaid +mindmap + root((Troop)) + ("`**No Name** + A classic troop`") + ("`**No Name** + A troop with a great deal of experience but not much power`") + ("`**No Name** + A troop with great power but little scope for expansion`") +``` ## Balancing