generated from tipragot/rust
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d557bf6d02
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@ -32,12 +32,16 @@ pub struct RequestConnection {
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/// The message sent in order to update the list of players.
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/// The message sent in order to update the list of players.
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#[derive(Deserialize, Serialize, Event)]
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#[derive(Deserialize, Serialize, Event)]
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pub struct AddPlayer {
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pub struct AddPlayer {
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/// The uuid of the new player.
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pub uuid: Uuid,
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pub uuid: Uuid,
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/// The name of the new player.
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pub name: String,
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pub name: String,
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}
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}
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/// The packet sent when a player is removed.
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/// The packet sent when a player is removed.
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#[derive(Event, Deserialize, Serialize)]
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#[derive(Event, Deserialize, Serialize)]
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pub struct RemovePlayer {
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pub struct RemovePlayer {
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/// The uuid of the player.
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pub uuid: Uuid,
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pub uuid: Uuid,
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}
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}
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@ -31,10 +31,6 @@ fn menu_ui(
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return;
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return;
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};
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};
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let Ok(target_uuid) = Uuid::parse_str(&connection_string) else {
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return;
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};
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egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
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egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
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ui.heading("Border Wars");
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ui.heading("Border Wars");
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@ -45,6 +41,9 @@ fn menu_ui(
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ui.label("Game ID: ");
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ui.label("Game ID: ");
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ui.text_edit_singleline(&mut *connection_string);
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ui.text_edit_singleline(&mut *connection_string);
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let Ok(target_uuid) = Uuid::parse_str(&connection_string) else {
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return;
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};
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if ui.button("Join").clicked() {
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if ui.button("Join").clicked() {
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next_scene.set(CurrentScene::Lobby);
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next_scene.set(CurrentScene::Lobby);
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request_join_event.send(SendTo(
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request_join_event.send(SendTo(
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