generated from tipragot/rust
This commit is contained in:
parent
c50d602268
commit
d557bf6d02
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@ -21,6 +21,6 @@ pub enum CurrentScene {
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/// When we play this wonderful game.
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Game,
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/// When we are in the waiting menu.
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WaitingMenu,
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/// TODO.
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AdminLobby,
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}
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110
crates/border-wars/src/scenes/admin_lobby.rs
Normal file
110
crates/border-wars/src/scenes/admin_lobby.rs
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@ -0,0 +1,110 @@
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//! The lobby of the game.
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use bevnet::{Connection, Receive, SendTo, Uuid};
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use bevy::prelude::*;
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use bevy_egui::{egui, EguiContexts};
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use super::handle_new_players;
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use crate::connection::{AddPlayer, AllPlayers, RemovePlayer, RequestConnection};
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use crate::CurrentScene;
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/// The plugin for the lobby.
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pub struct LobbyPlugin;
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impl Plugin for LobbyPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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(lobby_ui, handle_request, admin_panel, handle_new_players)
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.run_if(in_state(CurrentScene::AdminLobby)),
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);
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}
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}
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/// Display the UI of the lobby.
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fn lobby_ui(mut ctx: EguiContexts, connection: Res<Connection>) {
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egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
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ui.heading("Border Wars");
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ui.separator();
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ui.label("Game created");
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ui.horizontal(|ui| {
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ui.label("Game ID: ");
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ui.text_edit_singleline(
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&mut connection
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.identifier()
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.unwrap_or_else(Uuid::nil)
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.to_string(),
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);
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});
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});
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}
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/// TODO
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fn admin_panel(
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mut ctx: EguiContexts,
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connection: Res<Connection>,
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all_players: Res<AllPlayers>,
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mut event: EventWriter<SendTo<RemovePlayer>>,
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mut next_scene: ResMut<NextState<CurrentScene>>,
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) {
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egui::Window::new("Admin").show(ctx.ctx_mut(), |ui| {
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for player in all_players.0.iter() {
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ui.separator();
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ui.label(player.1.to_string());
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if Some(*player.0) == connection.identifier() {
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ui.label("The most beautiful admin (You)");
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continue;
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}
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let button = ui.button(format!("Kick {}", player.1));
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if button.clicked() {
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for target_player in all_players.0.iter() {
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event.send(SendTo(*target_player.0, RemovePlayer { uuid: *player.0 }));
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}
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}
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}
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ui.separator();
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if ui.button("Run the game").clicked() {
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next_scene.set(CurrentScene::Game);
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}
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});
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}
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/// TODO
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fn handle_request(
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mut events: EventReader<Receive<RequestConnection>>,
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all_players: Res<AllPlayers>,
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mut new_players: EventWriter<SendTo<AddPlayer>>,
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) {
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for event in events.read() {
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for player in all_players.0.iter() {
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let player1 = (event.0, event.1.name.clone());
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let player2 = (*player.0, player.1.clone());
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link_two_players(player1, player2, &mut new_players);
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}
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}
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}
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/// TODO
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fn link_two_players(
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player1: (Uuid, String),
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player2: (Uuid, String),
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event: &mut EventWriter<SendTo<AddPlayer>>,
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) {
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event.send(SendTo(
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player1.0,
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AddPlayer {
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uuid: player2.0,
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name: player2.1.clone(),
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},
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));
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event.send(SendTo(
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player2.0,
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AddPlayer {
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uuid: player1.0,
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name: player1.1,
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},
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))
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}
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@ -1,90 +1,33 @@
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//! The lobby of the game.
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//! The file containing the lobby scene where players can wait.
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use bevnet::{Connection, Receive, SendTo};
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use bevy::prelude::*;
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use bevy_egui::{egui, EguiContexts};
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use crate::connection::{AddPlayer, AllPlayers, RemovePlayer, RequestConnection};
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use super::handle_new_players;
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use crate::connection::AllPlayers;
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use crate::CurrentScene;
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/// The plugin for the lobby.
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pub struct LobbyPlugin;
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pub struct WaitingMenuPlugin;
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impl Plugin for LobbyPlugin {
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impl Plugin for WaitingMenuPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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(lobby_ui, handle_request).run_if(in_state(CurrentScene::Lobby)),
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(ui, handle_new_players).run_if(in_state(CurrentScene::Lobby)),
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);
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}
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}
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/// Display the UI of the lobby.
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fn lobby_ui(
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mut ctx: EguiContexts,
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mut next_scene: ResMut<NextState<CurrentScene>>,
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connection: Res<Connection>,
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mut all_players: ResMut<AllPlayers>,
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mut event: EventWriter<SendTo<RemovePlayer>>,
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) {
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/// TODO
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fn ui(all_players: Res<AllPlayers>, mut ctx: EguiContexts) {
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egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
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ui.heading("Border Wars");
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ui.separator();
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ui.label("Game created");
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ui.horizontal(|ui| {
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ui.label("Game ID: ");
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// TODO : get the game ID and display it.
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ui.text_edit_singleline(&mut connection.identifier().unwrap().to_string());
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});
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ui.separator();
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if ui.button("Run the game").clicked() {
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next_scene.set(CurrentScene::Game);
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// TODO: run the game
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}
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});
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egui::Window::new("Admin").show(ctx.ctx_mut(), |ui| {
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for player in all_players.0.iter() {
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ui.label(format!("{}", player.1));
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ui.separator();
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if player.0 == &connection.identifier().unwrap() {
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continue;
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}
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let button = ui.button(format!("Kick {}", player.1));
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if button.clicked() {
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for target_player in all_players.0.iter() {
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event.send(SendTo(*target_player.0, RemovePlayer { uuid: *player.0 }));
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}
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}
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for (uuid, name) in all_players.0.iter() {
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ui.label(format!("{}: {}", uuid, name));
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}
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});
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}
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fn handle_request(
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mut events: EventReader<Receive<RequestConnection>>,
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mut all_players: ResMut<AllPlayers>,
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mut new_players: EventWriter<SendTo<AddPlayer>>,
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) {
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for event in events.iter() {
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all_players.0.insert(event.0, event.1.name.clone());
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for player in all_players.0.iter() {
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new_players.send(SendTo(
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*player.0,
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AddPlayer {
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uuid: event.0,
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name: event.1.name.clone(),
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},
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));
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new_players.send(SendTo(
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event.0,
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AddPlayer {
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uuid: *player.0,
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name: player.1.clone(),
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},
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))
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}
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}
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}
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@ -23,10 +23,18 @@ fn menu_ui(
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mut ctx: EguiContexts,
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mut connection_string: Local<String>,
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mut next_scene: ResMut<NextState<CurrentScene>>,
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mut all_players: ResMut<AllPlayers>,
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mut connection: Res<Connection>,
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all_players: Res<AllPlayers>,
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connection: Res<Connection>,
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mut request_join_event: EventWriter<SendTo<RequestConnection>>,
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) {
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let Some(connection_id) = connection.identifier() else {
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return;
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};
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let Ok(target_uuid) = Uuid::parse_str(&connection_string) else {
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return;
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};
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egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
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ui.heading("Border Wars");
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@ -38,14 +46,14 @@ fn menu_ui(
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ui.text_edit_singleline(&mut *connection_string);
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if ui.button("Join").clicked() {
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next_scene.set(CurrentScene::WaitingMenu);
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next_scene.set(CurrentScene::Lobby);
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request_join_event.send(SendTo(
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Uuid::parse_str(&connection_string).unwrap(),
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target_uuid,
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RequestConnection {
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name: all_players
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.0
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.get(&connection.identifier().unwrap())
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.unwrap()
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.get(&connection_id)
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.unwrap_or(&"Unknown".to_string())
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.clone(),
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},
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));
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@ -55,25 +63,26 @@ fn menu_ui(
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ui.separator();
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if ui.button("Create new game").clicked() {
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next_scene.set(CurrentScene::Lobby);
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next_scene.set(CurrentScene::AdminLobby);
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}
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});
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}
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/// TODO
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fn name_settings(
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mut ctx: EguiContexts,
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mut all_players: ResMut<AllPlayers>,
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mut local_name: Local<String>,
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mut connection: Res<Connection>,
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connection: Res<Connection>,
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) {
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let Some(connection_id) = connection.identifier() else {
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return;
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};
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egui::Window::new("Name settings").show(ctx.ctx_mut(), |ui| {
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ui.label("Enter your name:");
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ui.horizontal(|ui| {
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let text = ui.text_edit_singleline(&mut *local_name);
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if text.changed() {
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all_players
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.0
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.insert(connection.identifier().unwrap(), local_name.to_string());
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if ui.text_edit_singleline(&mut *local_name).changed() {
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all_players.0.insert(connection_id, local_name.to_string());
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}
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});
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});
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@ -1,13 +1,15 @@
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//! The file containing all scenes programs.
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use bevnet::{Connection, Receive};
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use bevy::prelude::*;
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use bevy_egui::EguiPlugin;
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use crate::connection::{AddPlayer, AllPlayers, RemovePlayer};
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use crate::{responsive_scale, CurrentScene};
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pub mod admin_lobby;
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pub mod lobby;
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pub mod menu;
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pub mod waiting_menu;
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/// The plugin for all scenes.
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pub struct ScenesPlugin;
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@ -17,8 +19,30 @@ impl Plugin for ScenesPlugin {
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app.add_plugins(EguiPlugin)
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.add_state::<CurrentScene>()
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.add_plugins(menu::MenuPlugin)
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.add_plugins(lobby::LobbyPlugin)
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.add_plugins(waiting_menu::WaitingMenuPlugin)
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.add_plugins(admin_lobby::LobbyPlugin)
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.add_plugins(lobby::WaitingMenuPlugin)
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.add_plugins(responsive_scale::ResponsiveScalingPlugin);
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}
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}
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/// TODO
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pub fn handle_new_players(
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mut all_players: ResMut<AllPlayers>,
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mut new_players: EventReader<Receive<AddPlayer>>,
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mut remove_players: EventReader<Receive<RemovePlayer>>,
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self_uuid: Res<Connection>,
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mut next_scene: ResMut<NextState<CurrentScene>>,
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) {
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for new_player in new_players.read() {
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all_players
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.0
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.insert(new_player.1.uuid, new_player.1.name.clone());
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}
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for remove_player in remove_players.read() {
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if remove_player.1.uuid == self_uuid.identifier().unwrap_or_default() {
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next_scene.set(CurrentScene::Menu);
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}
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all_players.0.remove(&remove_player.1.uuid);
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}
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}
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@ -1,52 +0,0 @@
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//! TODO
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use bevnet::{Connection, Receive};
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use bevy::prelude::*;
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use bevy_egui::{egui, EguiContexts};
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use crate::connection::{AddPlayer, AllPlayers, RemovePlayer, RequestConnection};
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use crate::CurrentScene;
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/// The plugin for the lobby.
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pub struct WaitingMenuPlugin;
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impl Plugin for WaitingMenuPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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(ui, handle_new_players).run_if(in_state(CurrentScene::WaitingMenu)),
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);
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}
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}
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fn ui(all_players: Res<AllPlayers>, mut ctx: EguiContexts) {
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egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
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ui.heading("Border Wars");
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ui.separator();
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for (uuid, name) in all_players.0.iter() {
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ui.label(format!("{}: {}", uuid, name));
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}
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});
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}
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fn handle_new_players(
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mut all_players: ResMut<AllPlayers>,
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mut new_players: EventReader<Receive<AddPlayer>>,
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mut remove_players: EventReader<Receive<RemovePlayer>>,
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self_uuid: Res<Connection>,
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) {
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for new_player in new_players.iter() {
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all_players
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.0
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.insert(new_player.1.uuid, new_player.1.name.clone());
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}
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for remove_player in remove_players.iter() {
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if remove_player.1.uuid == self_uuid.identifier().unwrap() {
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todo!("end the game");
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}
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all_players.0.remove(&remove_player.1.uuid);
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}
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}
|
Loading…
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