Add first brainstorm (#2)
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Reviewed-on: corentin/border-wars#2
Reviewed-by: Tipragot <contact@tipragot.fr>
Reviewed-by: Raphaël <r.lauray@outlook.fr>
This commit is contained in:
CoCo_Sol 2024-01-14 00:36:59 +00:00
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# Border Wars
## Brainstorm
If you want to know more about our reflexions check this : [all brainstorms](docs/brainstorms/).
## The game
we've decided to make an turn based online game named : **Border Wars**
Code in rust using Bevy
## Building list
```mermaid
mindmap
root((Buildings))
("`**Castle**
The main building of your army, you must protect it`")
("`**Casern**
Train troop`")
("`**Tower**
Defend your territory`")
("`**Wall**
A pasive defence that block every soldier`")
("`**Outpost**
A *teleporter* like`")
[**Farms**]
("`**Mine**
Allow you to gain stone each turns`")
("`**Sawmill**
Allow you to gain wood each turns`")
("`**Breeding**
Allow you to gain food each turn`")
```
## Game Modes
```mermaid
mindmap
root((Game Modes))
("`**1v1**
The classic mode`")
("`**2v2**
A funny mode 2v2`")
("`**History mode**
A mode to understand why`")
("`**1vIA**?
A when you don't have friends`")
```
## Style
We think to made our game in 2D iso with hexagons.
the overall theme will be fairytale medieval.
## Different troop
```mermaid
mindmap
root((Troop))
("`**No Name**
A classic troop`")
("`**No Name**
A troop with a great deal of experience but not much power`")
("`**No Name**
A troop with great power but little scope for expansion`")
```
## Balancing
In the future, we'll have to make sure that each troop is both different and balanced.
## Our team
our team consists of :
- [CoCo_Sol](https://github.com/cocosol007): Owner of this project and the main developper
- [Raphaël](https://git.tipragot.fr/raphael): Owner of this project and game designer
- [Tipragot](https://git.tipragot.fr/tipragot): Main reviewer
- [Arthur](https://www.rust-lang.org/): Compositeur
- [Racloody](https://linktr.ee/racloody): Sound designer
- [Horoleysh](https://instagram.com/horoleysh): Artist

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# Brainstorm
we've decided to make an turn based online game named : **Border Wars**
## Building list
```mermaid
mindmap
root((Buildings))
("`**Castle**
The main building of your army, you must protect it`")
("`**Casern**
Train troop`")
("`**Tower**
Defend your territory`")
("`**Wall**
A pasive defence that block every soldier`")
("`**Outpost**
A *teleporter* like`")
[**Farms**]
("`**Mine**
Allow you to gain stone each turns`")
("`**Sawmill**
Allow you to gain wood each turns`")
("`**Breeding**
Allow you to gain food each turn`")
```
## Game Modes
```mermaid
mindmap
root((Game Modes))
("`**1v1**
The classic mode`")
("`**2v2**
A funny mode 2v2`")
("`**History mode**
A mode to understand why`")
("`**1vIA**?
A when you don't have friends`")
```
## Style
We think to made our game in 2D iso with hexagons.
the overall theme will be fairytale medieval.
## Different troop
```mermaid
mindmap
root((Troop))
("`**No Name**
A classic troop`")
("`**No Name**
A troop with a great deal of experience but not much power`")
("`**No Name**
A troop with great power but little scope for expansion`")
```
## Balancing
In the future, we'll have to make sure that each troop is both different and balanced.