Implementation de la base de l'engine #3
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@ -14,7 +14,7 @@ class Engine:
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pygame.init()
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# Debug mode utilisé pour tricher (voir les collisions, etc...) WOW ! n'utilisez pas ça pour jouer !
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self.DEBUG_MODE = True
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self.DEBUG_MODE = False
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self.clock = pygame.time.Clock()
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@ -36,6 +36,7 @@ class Engine:
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player = self.entity_manager.register_entity("player")
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player.link_animation("player_none")
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player.collision_rect = [-7, -7, 7, 7]
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self.camera.follow_entity(player)
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@ -55,8 +56,6 @@ class Engine:
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self.renderer.update()
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self.event_handler.update()
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self.entity_manager.get_by_name("player").move(0, 0, self.map_manager) # TODO : REMOVE !
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def stop(self):
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"""Arrête le programme."""
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self.running = False
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@ -10,7 +10,7 @@ class Entity:
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self.x = 8
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self.y = 8
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self.collision_rect = [-7, -7, 7, 7] # x1, y1, x2, y2
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self.collision_rect = [0, 0, 0, 0] # x1, y1, x2, y2
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# Time utilisé pour les IA
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self.time = 0
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Reference in a new issue