Implementation de la base de l'engine #3

Merged
yannis merged 33 commits from Engine_base into main 2023-12-26 16:36:16 +00:00
2 changed files with 3 additions and 4 deletions
Showing only changes of commit 97cace33d0 - Show all commits

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@ -14,7 +14,7 @@ class Engine:
pygame.init()
# Debug mode utilisé pour tricher (voir les collisions, etc...) WOW ! n'utilisez pas ça pour jouer !
self.DEBUG_MODE = True
self.DEBUG_MODE = False
self.clock = pygame.time.Clock()
@ -36,6 +36,7 @@ class Engine:
player = self.entity_manager.register_entity("player")
player.link_animation("player_none")
player.collision_rect = [-7, -7, 7, 7]
self.camera.follow_entity(player)
@ -55,8 +56,6 @@ class Engine:
self.renderer.update()
self.event_handler.update()
self.entity_manager.get_by_name("player").move(0, 0, self.map_manager) # TODO : REMOVE !
def stop(self):
"""Arrête le programme."""
self.running = False

View file

@ -10,7 +10,7 @@ class Entity:
self.x = 8
self.y = 8
self.collision_rect = [-7, -7, 7, 7] # x1, y1, x2, y2
self.collision_rect = [0, 0, 0, 0] # x1, y1, x2, y2
# Time utilisé pour les IA
self.time = 0