Ajout des entrées de temples
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parent
28a4cf1db0
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13
src/main.py
13
src/main.py
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@ -60,6 +60,15 @@ class Game(Engine):
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self.menu_manager.show("main")
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self.menu_manager.show("main")
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self.create_boss_temple_area()
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def create_boss_temple_area(self):
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"""Enregistre les zones d'entrées de boss fight."""
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self.event_sheduler.register_area((3104, 608, 48, 16), lambda _: print("temple 1"), ["player"], True)
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self.event_sheduler.register_area((4544, 592, 48, 16), lambda _: print("temple 2"), ["player"], True)
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self.event_sheduler.register_area((5664, 688, 32, 16), lambda _: print("temple 3"), ["player"], True)
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self.event_sheduler.register_area((6720, 720, 16, 32), lambda _: print("temple 4"), ["player"], True)
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def create_player_entity(self):
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def create_player_entity(self):
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"""Crée une entité joueur."""
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"""Crée une entité joueur."""
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@ -84,8 +93,8 @@ class Game(Engine):
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# On définit ses attributs
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# On définit ses attributs
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player.set_default_life(15)
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player.set_default_life(15)
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player.max_speed = 64.0
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player.max_speed = 640.0
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player.x = 220.
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player.x = 6220.
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player.y = 767.
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player.y = 767.
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# On place la caméra au niveau du joueur
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# On place la caméra au niveau du joueur
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