diff --git a/src/main.py b/src/main.py index 1a81b44..500d459 100644 --- a/src/main.py +++ b/src/main.py @@ -60,6 +60,15 @@ class Game(Engine): self.menu_manager.show("main") + self.create_boss_temple_area() + + def create_boss_temple_area(self): + """Enregistre les zones d'entrées de boss fight.""" + self.event_sheduler.register_area((3104, 608, 48, 16), lambda _: print("temple 1"), ["player"], True) + self.event_sheduler.register_area((4544, 592, 48, 16), lambda _: print("temple 2"), ["player"], True) + self.event_sheduler.register_area((5664, 688, 32, 16), lambda _: print("temple 3"), ["player"], True) + self.event_sheduler.register_area((6720, 720, 16, 32), lambda _: print("temple 4"), ["player"], True) + def create_player_entity(self): """Crée une entité joueur.""" @@ -84,8 +93,8 @@ class Game(Engine): # On définit ses attributs player.set_default_life(15) - player.max_speed = 64.0 - player.x = 220. + player.max_speed = 640.0 + player.x = 6220. player.y = 767. # On place la caméra au niveau du joueur