Save unfinished work

This commit is contained in:
Tipragot 2024-01-07 11:36:46 +01:00
parent ee0fe070f8
commit b55e7d7ec8
2 changed files with 18 additions and 8 deletions

View file

@ -173,6 +173,11 @@ def move_entity(entity: Entity, movement: Vec2, disable_callback: bool = False):
if normal.y != 0:
movement.y *= -1
entity[Velocity].y *= -1
if entity[Velocity].x == 0:
entity[Velocity].x = 0.01
if entity[Velocity].y == 0:
entity[Velocity].y = 0.01
movement /= entity[Velocity]
if obstacle is not None and not disable_callback:
if not entity.get(
CollisionHandler, CollisionHandler(lambda e, o: True)
@ -182,6 +187,11 @@ def move_entity(entity: Entity, movement: Vec2, disable_callback: bool = False):
CollisionHandler, CollisionHandler(lambda e, o: True)
).callback(obstacle, entity):
break
if entity[Velocity].x == 0:
entity[Velocity].x = 0.01
if entity[Velocity].y == 0:
entity[Velocity].y = 0.01
movement *= entity[Velocity]
counter += 1

View file

@ -263,9 +263,9 @@ def __spawn_ellements(world: World):
SpriteBundle(
"player_1.png",
0,
Vec2(100, render.HEIGHT / 2),
Vec2(125, render.HEIGHT / 2),
Vec2(44, 250),
Vec2(0.5),
Vec2(1, 0.5),
),
Solid(),
Player1(),
@ -281,9 +281,9 @@ def __spawn_ellements(world: World):
SpriteBundle(
"player_2.png",
0,
Vec2(render.WIDTH - 100, render.HEIGHT / 2),
Vec2(render.WIDTH - 125, render.HEIGHT / 2),
Vec2(44, 250),
Vec2(0.5),
Vec2(0, 0.5),
),
Solid(),
Player2(),
@ -538,18 +538,18 @@ def _update_bot(world: World):
# On trouve l'endroit ou la balle va arriver sur le mur de droite
for entity in world.query(RightWall):
entity[Position].x -= 122
entity[Position].x -= 125
for entity in world.query(LeftWall):
entity[Position].x += 122
entity[Position].x += 125
bot.remove(Solid)
right_wall_ball = __simulate_wall_position(ball, RightWall)
right_touch_height = right_wall_ball[Position].y
right_wall_ball.destroy()
bot.set(Solid())
for entity in world.query(RightWall):
entity[Position].x += 122
entity[Position].x += 125
for entity in world.query(LeftWall):
entity[Position].x -= 122
entity[Position].x -= 125
# On teste différentes possitions pour voir laquelle la plus éloigné du joueur
# Mais seulement si la balle vas vers la droite car sinon elle touchera le mur