Save unfinished work
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@ -173,7 +173,6 @@ def move_entity(entity: Entity, movement: Vec2, disable_callback: bool = False):
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if normal.y != 0:
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movement.y *= -1
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entity[Velocity].y *= -1
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# movement /= entity.get(Velocity, Vec2(1))
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if obstacle is not None and not disable_callback:
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if not entity.get(
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CollisionHandler, CollisionHandler(lambda e, o: True)
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@ -183,7 +182,6 @@ def move_entity(entity: Entity, movement: Vec2, disable_callback: bool = False):
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CollisionHandler, CollisionHandler(lambda e, o: True)
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).callback(obstacle, entity):
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break
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# movement *= entity[Velocity]
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counter += 1
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