assets update + hoverable component #23
40
src/main.py
40
src/main.py
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@ -7,7 +7,7 @@ from engine import *
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from engine.math import Vec2
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from engine.math import Vec2
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from engine.plugins.animation import AnimatedSprite, AnimationPlugin
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from engine.plugins.animation import AnimatedSprite, AnimationPlugin
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from engine.plugins.clickable import Clickable, ClickablePlugin
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from engine.plugins.clickable import Clickable, ClickablePlugin
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from engine.plugins.hover import HoverPlugin
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from engine.plugins.hover import HoverPlugin, Hoverable
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from engine.plugins.render import (
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from engine.plugins.render import (
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Order,
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Order,
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RenderPlugin,
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RenderPlugin,
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@ -35,24 +35,26 @@ def spawn_sprites(world: World) -> None:
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"""
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"""
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Ajoute des sprites au monde.
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Ajoute des sprites au monde.
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"""
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"""
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for i in range(100):
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red = random() < 0.1
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def new_button(position: Vec2, file_name: str) -> None:
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entity = world.create_entity(
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world.create_entity(
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Position(random() * Display.WIDTH, random() * Display.HEIGHT),
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Position(position),
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Texture("directory.png") if red else Texture("error.png"),
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Order(0),
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Order(1 if red else 0),
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Texture( file_name+ ".png"),
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)
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Hoverable(entry_callback= lambda _world, entity: entity.set(
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if red:
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Texture(file_name+ "_hover.png"),
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entity.set(
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),
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Clickable(
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exit_callback= lambda _world, entity: entity.set(
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lambda world, entity: entity.set(
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Texture( file_name+ ".png"),
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AnimatedSprite(
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)),)
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"search_directory",
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for i in range(3):
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lambda world, entity: print("finished !"),
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if i == 0:
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)
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file_name = "button_classique"
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)
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elif i == 1:
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)
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file_name = "button_histoire"
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)
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else:
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file_name = "button_tricheur"
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new_button(Vec2(Display.WIDTH/3*i, 20),file_name)
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# On ajoutant la tache
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# On ajoutant la tache
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