Ajout du système de texte #12

Merged
tipragot merged 3 commits from text into main 2023-10-26 15:43:56 +00:00
3 changed files with 58 additions and 2 deletions

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font.ttf Normal file

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@ -20,6 +20,7 @@ class RenderPlugin(Plugin):
Initialize le système de rendu.
"""
world.set(TextureManager(world[Display]))
world.set(FontManager())
@staticmethod
def _render(world: World) -> None:
@ -28,6 +29,7 @@ class RenderPlugin(Plugin):
"""
display = world[Display]
textures = world[TextureManager]
fonts = world[FontManager]
# Rendu de toutes les objects de rendu
entities = sorted(world.query(Order, Position), key=lambda e: e[Order])
@ -41,6 +43,17 @@ class RenderPlugin(Plugin):
textures[entity[Texture]], (position.x, position.y)
)
# Affichage du texte
if Text in entity and TextSize in entity:
color = (
entity[TextColor]
if TextColor in entity
else pygame.Color(255, 255, 255)
)
font = fonts[entity[TextSize]]
font_surface = font.render(entity[Text], True, color)
display._surface.blit(font_surface, (position.x, position.y))
def apply(self, game: Game) -> None:
"""
Applique le plugin a un jeu.
@ -89,3 +102,35 @@ class Texture(str):
"""
Composant qui represente la texture d'un sprite.
"""
class FontManager:
"""
Ressource qui contient les fonts du jeu.
"""
def __init__(self) -> None:
self._fonts: dict[int, pygame.font.Font] = {}
def __getitem__(self, size: int) -> pygame.font.Font:
if size not in self._fonts:
self._fonts[size] = pygame.font.Font("font.ttf", size)
return self._fonts[size]
class Text(str):
"""
Composant qui represente un texte.
"""
class TextSize(int):
"""
Composant qui represente la taille d'un texte.
"""
class TextColor(pygame.Color):
"""
Composant qui represente la couleur d'un texte.
"""

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@ -5,7 +5,15 @@ Ceci est un exemple de comment l'on peut utiliser le moteur du jeu.
from engine import *
from engine.math import Vec2
from engine.plugins.render import Order, RenderPlugin, Position, Texture
from engine.plugins.render import (
Order,
RenderPlugin,
Position,
Text,
TextColor,
TextSize,
Texture,
)
from engine.plugins.timing import Delta, TimePlugin
from engine.plugins.pygame import Display, Keyboard, PygamePlugin
from random import random
@ -24,7 +32,10 @@ def spawn_sprites(world: World) -> None:
red = random() < 0.1
world.create_entity(
Position(random() * Display.WIDTH, random() * Display.HEIGHT),
Texture("test2.png") if red else Texture("test.png"),
# Texture("test2.png") if red else Texture("test.png"),
Text("Hello les gens"),
TextSize(50),
TextColor(255, 0, 0) if red else TextColor(255, 255, 255),
Order(1 if red else 0),
)