fix destruction des projectile de plui

This commit is contained in:
CoCo_Sol 2023-11-04 22:37:01 +01:00
parent fb73c49fd6
commit 69d820bde4

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@ -3,7 +3,6 @@ Scene de Combat final contre edmond, inspiré du combat d'omega flowey dans unde
""" """
from enum import Enum from enum import Enum
from os import kill
import random import random
from engine import CurrentScene, Scene from engine import CurrentScene, Scene
@ -448,11 +447,12 @@ def __rainning_projectiles(world: World):
animation, animation,
smooth.Speed(2), smooth.Speed(2),
Hurt(10), Hurt(10),
RainProjectiles(),
) )
yield animation.wait() yield animation.wait()
# yield wait(0.5)
entity.set(smooth.Target(Vec2(entity[Sprite].position.x, 1121)))
yield wait(0.5) yield wait(0.5)
entity.set(smooth.Target(Vec2(entity[Sprite].position.x, 1121)))
for entity in world.query(RainProjectiles, Sprite): for entity in world.query(RainProjectiles, Sprite):
if entity[Sprite].position.y > 1080: if entity[Sprite].position.y > 1080:
entity.destroy() entity.destroy()