fix destruction des projectile de plui
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@ -3,7 +3,6 @@ Scene de Combat final contre edmond, inspiré du combat d'omega flowey dans unde
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"""
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"""
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from enum import Enum
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from enum import Enum
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from os import kill
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import random
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import random
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from engine import CurrentScene, Scene
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from engine import CurrentScene, Scene
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@ -448,11 +447,12 @@ def __rainning_projectiles(world: World):
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animation,
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animation,
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smooth.Speed(2),
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smooth.Speed(2),
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Hurt(10),
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Hurt(10),
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RainProjectiles(),
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)
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)
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yield animation.wait()
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yield animation.wait()
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# yield wait(0.5)
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entity.set(smooth.Target(Vec2(entity[Sprite].position.x, 1121)))
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yield wait(0.5)
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yield wait(0.5)
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entity.set(smooth.Target(Vec2(entity[Sprite].position.x, 1121)))
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for entity in world.query(RainProjectiles, Sprite):
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for entity in world.query(RainProjectiles, Sprite):
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if entity[Sprite].position.y > 1080:
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if entity[Sprite].position.y > 1080:
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entity.destroy()
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entity.destroy()
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