From 69d820bde4968136e861244600fc344c6013e21f Mon Sep 17 00:00:00 2001 From: CoCo_Sol Date: Sat, 4 Nov 2023 22:37:01 +0100 Subject: [PATCH] fix destruction des projectile de plui --- src/scenes/story/boss_fight.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/scenes/story/boss_fight.py b/src/scenes/story/boss_fight.py index 3e96db8..4e34e1b 100644 --- a/src/scenes/story/boss_fight.py +++ b/src/scenes/story/boss_fight.py @@ -3,7 +3,6 @@ Scene de Combat final contre edmond, inspiré du combat d'omega flowey dans unde """ from enum import Enum -from os import kill import random from engine import CurrentScene, Scene @@ -448,11 +447,12 @@ def __rainning_projectiles(world: World): animation, smooth.Speed(2), Hurt(10), + RainProjectiles(), ) yield animation.wait() - # yield wait(0.5) - entity.set(smooth.Target(Vec2(entity[Sprite].position.x, 1121))) yield wait(0.5) + entity.set(smooth.Target(Vec2(entity[Sprite].position.x, 1121))) + for entity in world.query(RainProjectiles, Sprite): if entity[Sprite].position.y > 1080: entity.destroy()