fix destruction des projectile de plui

This commit is contained in:
CoCo_Sol 2023-11-04 22:37:01 +01:00
parent fb73c49fd6
commit 69d820bde4

View file

@ -3,7 +3,6 @@ Scene de Combat final contre edmond, inspiré du combat d'omega flowey dans unde
"""
from enum import Enum
from os import kill
import random
from engine import CurrentScene, Scene
@ -448,11 +447,12 @@ def __rainning_projectiles(world: World):
animation,
smooth.Speed(2),
Hurt(10),
RainProjectiles(),
)
yield animation.wait()
# yield wait(0.5)
entity.set(smooth.Target(Vec2(entity[Sprite].position.x, 1121)))
yield wait(0.5)
entity.set(smooth.Target(Vec2(entity[Sprite].position.x, 1121)))
for entity in world.query(RainProjectiles, Sprite):
if entity[Sprite].position.y > 1080:
entity.destroy()