Deplacememt de la barre de vie

This commit is contained in:
Raphaël 2023-11-05 17:11:12 +01:00
parent 57fbee1271
commit 22e3ea071a

View file

@ -188,18 +188,18 @@ def __initialize_world(world: World):
world.new_entity().set( world.new_entity().set(
Sprite( Sprite(
world[Assets].get_texture("barre_de_vie"), world[Assets].get_texture("barre_de_vie"),
Vec2(100, 980), Vec2(100, 145),
5, 5,
), ),
) )
surface_carre = pygame.Surface((1240 * world[Life] / 100, 50)) surface_carre = pygame.Surface((1240 * world[Life] / 100, 50))
surface_carre.fill((42, 161, 245)) surface_carre.fill((42, 161, 245))
world.new_entity().set(Sprite(surface_carre, Vec2(100, 980), 4), LifeBar()) world.new_entity().set(Sprite(surface_carre, Vec2(100, 145), 4), LifeBar())
surface_carre = pygame.Surface((1240, 50)) surface_carre = pygame.Surface((1240, 50))
surface_carre.fill((255, 225, 225)) surface_carre.fill((255, 225, 225))
world.new_entity().set(Sprite(surface_carre, Vec2(100, 980), 3)) world.new_entity().set(Sprite(surface_carre, Vec2(100, 145), 3))
def __move(world: World): def __move(world: World):