From 22e3ea071af72eb41fc5dfbf989d8ff21a61e8c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Rapha=C3=ABl?= Date: Sun, 5 Nov 2023 17:11:12 +0100 Subject: [PATCH] Deplacememt de la barre de vie --- src/scenes/story/boss_fight.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/scenes/story/boss_fight.py b/src/scenes/story/boss_fight.py index 3ec6aec..034bc02 100644 --- a/src/scenes/story/boss_fight.py +++ b/src/scenes/story/boss_fight.py @@ -188,18 +188,18 @@ def __initialize_world(world: World): world.new_entity().set( Sprite( world[Assets].get_texture("barre_de_vie"), - Vec2(100, 980), + Vec2(100, 145), 5, ), ) surface_carre = pygame.Surface((1240 * world[Life] / 100, 50)) surface_carre.fill((42, 161, 245)) - world.new_entity().set(Sprite(surface_carre, Vec2(100, 980), 4), LifeBar()) + world.new_entity().set(Sprite(surface_carre, Vec2(100, 145), 4), LifeBar()) surface_carre = pygame.Surface((1240, 50)) surface_carre.fill((255, 225, 225)) - world.new_entity().set(Sprite(surface_carre, Vec2(100, 980), 3)) + world.new_entity().set(Sprite(surface_carre, Vec2(100, 145), 3)) def __move(world: World):