Fix problems

This commit is contained in:
Tipragot 2023-11-03 08:49:13 +01:00
parent b60de34822
commit 0fd9584864
2 changed files with 6 additions and 6 deletions

View file

@ -3,12 +3,12 @@ La scène du menu principal du jeu.
Dans cette scène nous pouvons choisir le mode de jeu. Dans cette scène nous pouvons choisir le mode de jeu.
""" """
from scenes import basic_game from scenes import base_game
from engine import CurrentScene, Scene from engine import CurrentScene, Scene
from engine.ecs import Entity, World from engine.ecs import Entity, World
from engine.math import Vec2 from engine.math import Vec2
from plugins import render from plugins import render
from plugins import assets from plugins import assets as plugin_assets
from plugins.assets import Assets from plugins.assets import Assets
from plugins.click import Clickable from plugins.click import Clickable
from plugins.hover import HoveredTexture from plugins.hover import HoveredTexture
@ -42,11 +42,11 @@ def __on_click_butons(world: World, _entity: Entity, name: str):
world.new_entity().set(Sound(world[Assets].get_sound("click"))) world.new_entity().set(Sound(world[Assets].get_sound("click")))
match name: match name:
case "classique": case "classique":
world[CurrentScene] = basic_game.CLASSIC world[CurrentScene] = base_game.CLASSIC
case "menteur": case "menteur":
world[CurrentScene] = basic_game.LIAR world[CurrentScene] = base_game.LIAR
case "tricheur": case "tricheur":
world[CurrentScene] = basic_game.CHEATER world[CurrentScene] = base_game.CHEATER
case "histoire": case "histoire":
pass # TODO pass # TODO
case _: case _:
@ -64,7 +64,7 @@ def __spawn_elements(world: World):
__create_button(world, assets, i, name) __create_button(world, assets, i, name)
SCENE = assets.loading_scene( SCENE = plugin_assets.loading_scene(
Scene( Scene(
[__spawn_elements], [__spawn_elements],
[], [],