diff --git a/src/scenes/basic_game.py b/src/scenes/base_game.py similarity index 100% rename from src/scenes/basic_game.py rename to src/scenes/base_game.py diff --git a/src/scenes/menu.py b/src/scenes/menu.py index b57c570..b8d7784 100644 --- a/src/scenes/menu.py +++ b/src/scenes/menu.py @@ -3,12 +3,12 @@ La scène du menu principal du jeu. Dans cette scène nous pouvons choisir le mode de jeu. """ -from scenes import basic_game +from scenes import base_game from engine import CurrentScene, Scene from engine.ecs import Entity, World from engine.math import Vec2 from plugins import render -from plugins import assets +from plugins import assets as plugin_assets from plugins.assets import Assets from plugins.click import Clickable from plugins.hover import HoveredTexture @@ -42,11 +42,11 @@ def __on_click_butons(world: World, _entity: Entity, name: str): world.new_entity().set(Sound(world[Assets].get_sound("click"))) match name: case "classique": - world[CurrentScene] = basic_game.CLASSIC + world[CurrentScene] = base_game.CLASSIC case "menteur": - world[CurrentScene] = basic_game.LIAR + world[CurrentScene] = base_game.LIAR case "tricheur": - world[CurrentScene] = basic_game.CHEATER + world[CurrentScene] = base_game.CHEATER case "histoire": pass # TODO case _: @@ -64,7 +64,7 @@ def __spawn_elements(world: World): __create_button(world, assets, i, name) -SCENE = assets.loading_scene( +SCENE = plugin_assets.loading_scene( Scene( [__spawn_elements], [],