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flake.lock is as important as cargo.lock Reviewed-on: corentin/border-wars#8 Co-authored-by: corentin <solois.corentin@gmail.com> Co-committed-by: corentin <solois.corentin@gmail.com> |
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flake.lock | ||
flake.nix | ||
README.md | ||
rustfmt.toml |
Border Wars
Brainstorm
If you want to know more about our reflexions check this : all brainstorms.
The game
we've decided to make an turn based online game named : Border Wars
Code in rust using Bevy
Building list
mindmap
root((Buildings))
("Castle</br>
The main building of your army, you must protect it")
("Casern</br>
Train troop")
("Tower</br>
Defend your territory")
("Wall</br>
A pasive defence that block every soldier")
("Outpost</br>
A *teleporter* like")
[Farms]
("Mine</br>
Allow you to gain stone each turns")
("Sawmill</br>
Allow you to gain wood each turns")
("Breeding</br>
Allow you to gain food each turn")
Game Modes
mindmap
root((Game Modes))
("1v1</br>
The classic mode")
("2v2</br>
A funny mode 2v2")
("History mode</br>
A mode to understand why")
("1vIA ?</br>
A when you don't have friends")
Style
We think to made our game in 2D iso with hexagons. the overall theme will be fairytale medieval.
Different troop
mindmap
root((Troop))
("No Name</br>
A classic troop")
("No Name</br>
A troop with a great deal of experience but not much power")
("No Name</br>
A troop with great power but little scope for expansion")
Balancing
In the future, we'll have to make sure that each troop is both different and balanced.
Our team
our team consists of :