generated from tipragot/rust
Add the ownership system #96
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@ -107,7 +107,7 @@ fn keyboard_movement_system(
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/// Moves the camera with mouse input.
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fn mouse_movement_system(
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mouse_button_input: Res<Input<MouseButton>>,
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mut query: Query<&mut Transform, With<Camera>>,
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mut query: Query<(&mut Transform, &OrthographicProjection), With<Camera>>,
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windows: Query<&Window>,
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mut last_position: Local<Option<Vec2>>,
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) {
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@ -125,9 +125,9 @@ fn mouse_movement_system(
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}
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if let Some(old_position) = *last_position {
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for mut transform in query.iter_mut() {
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for (mut transform, projection) in query.iter_mut() {
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let offset = (old_position - position).extend(0.0) * Vec3::new(1., -1., 1.);
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transform.translation += offset;
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transform.translation += offset * projection.scale;
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}
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*last_position = Some(position);
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}
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