generated from tipragot/rust
Improve selection system #78
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@ -90,7 +90,7 @@ fn mouse_handler(
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events_writer.send(ClickOnTheWorld(cursor_position_in_world));
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}
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/// Get the closest tile to the cursor, send it in an event and select it.
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/// Get the closest tile to the cursor and select it.
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fn select_closest_tile(
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tiles: Query<(Entity, &Transform, &Tile)>,
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mut click_event_reader: EventReader<ClickOnTheWorld>,
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