Change textures of tiles #75

Merged
CoCo_Sol merged 14 commits from change-texture into main 2024-03-09 14:37:00 +00:00
2 changed files with 9 additions and 54 deletions
Showing only changes of commit 7108e86492 - Show all commits

View file

@ -2,8 +2,8 @@
pub mod generation;
pub mod hex;
pub mod renderer;
pub mod selection;
pub mod renderer;
use bevy::prelude::*;

View file

@ -1,17 +1,14 @@
//! All programs related to the selection of tiles.
use bevy::prelude::*;
use bevy::sprite::Anchor;
use super::Tile;
/// A component that mark a tile as selected.
#[derive(Component)]
pub struct SelectedTile;
/// A component that mark an entity as a selection.
#[derive(Component)]
struct Selection;
/// The event that is triggered when a tile is selected.
///
/// The event contains the index (ID) of the selected tile.
#[derive(Event)]
pub struct TileJustClicked(pub u32);
/// A event that is triggered when a mouse button is clicked.
///
@ -19,14 +16,13 @@ struct Selection;
#[derive(Event)]
struct ClickOnTheWorld(Vec2);
/// A plugin that handles and render the selection of tiles.
/// A plugin that handles the selection of tiles.
pub struct SelectorPlugin;
impl Plugin for SelectorPlugin {
fn build(&self, app: &mut App) {
app.add_systems(PreUpdate, mouse_handler)
.add_systems(PreUpdate, select_closest_tile)
.add_systems(Update, render_selection)
.add_event::<ClickOnTheWorld>();
}
}
@ -66,11 +62,9 @@ fn mouse_handler(
/// Selects the closest tile to the cursor and marks it as selected.
/// It also unmarks the old selection if there is one.
fn select_closest_tile(
mut commands: Commands,
tiles: Query<(Entity, &Transform, &Tile)>,
mut old_selection: Query<Entity, With<SelectedTile>>,
mut selected_tile: Local<Option<u32>>,
mut click_event_reader: EventReader<ClickOnTheWorld>,
mut select_tile_event_writer: EventWriter<TileJustClicked>,
) {
for click_event in click_event_reader.read() {
// The closest tile and its distance to the cursor.
@ -93,46 +87,7 @@ fn select_closest_tile(
}
}
if let Some(tile_entity) = closest_entity {
if *selected_tile == Some(tile_entity.index()) {
return;
}
commands.entity(tile_entity).insert(SelectedTile);
*selected_tile = Some(tile_entity.index());
}
for entity in old_selection.iter_mut() {
commands.entity(entity).remove::<SelectedTile>();
}
}
}
/// Renders the selection with a sprite.
///
/// The position updates when the selected tile changes.
fn render_selection(
mut commands: Commands,
asset_server: Res<AssetServer>,
query: Query<&Transform, Added<SelectedTile>>,
mut selection_query: Query<&mut Transform, (With<Selection>, Without<SelectedTile>)>,
) {
for target_transform in query.iter() {
let mut transform = *target_transform;
transform.translation.z += 1.0;
if selection_query.is_empty() {
commands
.spawn(SpriteBundle {
sprite: Sprite {
anchor: Anchor::BottomRight,
..Default::default()
},
transform,
// TODO: This image is a temporary image of the selection.
texture: asset_server.load("selection.png"),
..default()
})
.insert(Selection);
} else if let Ok(mut selection_transform) = selection_query.get_single_mut() {
*selection_transform = transform;
select_tile_event_writer.send(TileJustClicked(tile_entity.index()));
}
}
}