generated from tipragot/rust
Add a camera system #69
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@ -45,7 +45,7 @@ pub struct CameraPlugin;
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impl Plugin for CameraPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, init_camera)
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.add_systems(Startup, init_resources)
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.add_systems(Startup, init_resources_for_camera)
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.add_systems(Update, movement_system.run_if(in_state(CurrentScene::Game)))
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.add_systems(Update, scale_system.run_if(in_state(CurrentScene::Game)));
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}
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@ -63,7 +63,7 @@ fn init_camera(mut commands: Commands) {
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/// - [CameraSpeedScale]: The speed of camera scaling.
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/// - [MinimumScale]: The minimum scale of the camera.
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/// - [MaximumScale]: The maximum scale of the camera.
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fn init_resources(mut commands: Commands) {
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fn init_resources_for_camera(mut commands: Commands) {
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commands.insert_resource(KeysMovementSettings {
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up: KeyCode::Z,
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down: KeyCode::S,
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