generated from tipragot/rust
Add a rendering system using temporary images #61
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@ -14,9 +14,6 @@ fn setup(mut writer: EventWriter<StartMapGeneration>) {
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});
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});
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}
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}
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fn setup_camera(mut commands: Commands) {
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commands.spawn(Camera2dBundle::default());
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}
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fn update(mut writer: EventWriter<StartMapGeneration>, mut reader: EventReader<EndMapGeneration>, mut query: Query<&mut Tile> ) {
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fn update(mut writer: EventWriter<StartMapGeneration>, mut reader: EventReader<EndMapGeneration>, mut query: Query<&mut Tile> ) {
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for _ in reader.read() {
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for _ in reader.read() {
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@ -33,7 +30,6 @@ fn main() {
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.add_plugins(RendererPlugin)
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.add_plugins(RendererPlugin)
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.add_plugins(MapGenerationPlugin)
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.add_plugins(MapGenerationPlugin)
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.add_systems(OnEnter(border_wars::CurrentScene::Game), setup)
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.add_systems(OnEnter(border_wars::CurrentScene::Game), setup)
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.add_systems(Startup, setup_camera)
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.add_systems(
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.add_systems(
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Update,
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Update,
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update.run_if(in_state(border_wars::CurrentScene::Game)),
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update.run_if(in_state(border_wars::CurrentScene::Game)),
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