generated from tipragot/rust
Add a rendering system using temporary images #61
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@ -26,7 +26,7 @@ struct TilesGap(Vec2);
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#[derive(Resource, Clone, Copy)]
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#[derive(Resource, Clone, Copy)]
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struct TilesSize(Vec2);
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struct TilesSize(Vec2);
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impl Tile {
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impl Tile {
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/// Returns the handle of the image of the tile.
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/// Returns the handle of the image of the tile.
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fn get_texture(&self, asset_server: &AssetServer) -> Handle<Image> {
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fn get_texture(&self, asset_server: &AssetServer) -> Handle<Image> {
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match self {
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match self {
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