generated from tipragot/rust
Add a renderer system with temp assets #60
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@ -65,8 +65,8 @@ fn generate_map(
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fn get_type_tile(position: (f32, f32), noise: &Perlin) -> Tile {
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fn get_type_tile(position: (f32, f32), noise: &Perlin) -> Tile {
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let value = noise.get([position.0 as f64, position.1 as f64]);
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let value = noise.get([position.0 as f64, position.1 as f64]);
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match value {
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match value {
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v if v <= -0.5 => Tile::Hill,
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v if v <= -0.4 => Tile::Hill,
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v if v >= 0.5 => Tile::Forest,
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v if v >= 0.4 => Tile::Forest,
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_ => Tile::Grass,
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_ => Tile::Grass,
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}
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}
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}
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}
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