generated from tipragot/rust
Add a renderer system with temp assets #60
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@ -73,7 +73,7 @@ fn generate_map(
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}
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}
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/// Returns the type of the position with the given noise.
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/// Returns the type of the [HexPosition] with the given noise.
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fn get_type_tile(position: HexPosition<i32>, noise: &Perlin) -> Tile {
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let pixel_position = position.to_pixel_coordinates() * MAP_GENERATION_ZOOM;
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let value = noise.get([pixel_position.x as f64, pixel_position.y as f64]);
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