Add a renderer system with temp assets #60

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CoCo_Sol wants to merge 40 commits from renderer into main
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@ -52,17 +52,17 @@ fn generate_map(
if let (Some(perlin), Some(spiral)) = (noise.as_ref(), map_iterator.as_mut()) {
if let Some(position) = spiral.next() {
let pixel_position = position.to_pixel_coordinates((0.2, 0.2));
commands.spawn((get_type_tile(pixel_position, perlin), position));
commands.spawn((get_type(pixel_position, perlin), position));
} else {
end_map_event.send(EndMapGeneration);
*noise = None;
*map_iterator = None;
}
}
}
}
/// Returns the type of the tile at the given position with the given noise.
fn get_type_tile(position: (f32, f32), noise: &Perlin) -> Tile {
/// Returns the type of the position with the given noise.
fn get_type(position: (f32, f32), noise: &Perlin) -> Tile {
let value = noise.get([position.0 as f64, position.1 as f64]);
match value {
v if v <= -0.4 => Tile::Hill,