generated from tipragot/rust
Add a renderer system with temp assets #60
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@ -10,7 +10,7 @@ use super::{Tile, TilePosition};
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pub struct MapGenerationPlugin;
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/// The zoom of the map during the generation.
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const MAP_GENERATION_ZOOM: f32 = 0.2;
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const MAP_GENERATION_ZOOM: f32 = 5.;
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impl Plugin for MapGenerationPlugin {
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fn build(&self, app: &mut App) {
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@ -75,7 +75,7 @@ fn generate_map(
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/// Returns the type of the [HexPosition] with the given noise.
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fn get_type_tile(position: HexPosition<i32>, noise: &Perlin) -> Tile {
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let pixel_position = position.to_pixel_coordinates() * MAP_GENERATION_ZOOM;
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let pixel_position = position.to_pixel_coordinates() / MAP_GENERATION_ZOOM;
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let value = noise.get([pixel_position.x as f64, pixel_position.y as f64]);
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match value {
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v if v <= -0.4 => Tile::Hill,
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