generated from tipragot/rust
Add a renderer system with temp assets #60
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@ -252,7 +252,7 @@ impl<T: Number> HexPosition<T> {
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/// use bevy::math::Vec2;
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/// use bevy::math::Vec2;
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///
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///
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/// let position = HexPosition(1, 0);
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/// let position = HexPosition(1, 0);
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/// assert_eq!(position.to_pixel_coordinates(), Vec2::new(3f32.sqrt(), 0.0));
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/// assert_eq!(position.to_pixel_coordinates(), (3f32.sqrt(), 0.0).into());
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/// ```
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/// ```
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pub fn to_pixel_coordinates(&self) -> Vec2 {
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pub fn to_pixel_coordinates(&self) -> Vec2 {
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Vec2::new(
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Vec2::new(
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