Add a renderer system with temp assets #60

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CoCo_Sol wants to merge 40 commits from renderer into main
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@ -252,7 +252,7 @@ impl<T: Number> HexPosition<T> {
/// use bevy::math::Vec2;
///
/// let position = HexPosition(1, 0);
/// assert_eq!(position.to_pixel_coordinates(), Vec2::new(3f32.sqrt(), 0.0));
/// assert_eq!(position.to_pixel_coordinates(), (3f32.sqrt(), 0.0).into());
/// ```
pub fn to_pixel_coordinates(&self) -> Vec2 {
Vec2::new(