Adding a map creation plugin #57

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CoCo_Sol merged 39 commits from map-generation into main 2024-02-21 20:10:03 +00:00
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@ -51,7 +51,7 @@ fn generate_map(
if let (Some(perlin), Some(spiral)) = (noise.as_ref(), map_iterator.as_mut()) {
if let Some(position) = spiral.next() {
let pixel_position = position.to_pixel_coordinates((0.2, 0.2)); // Réduire la taille de la tuile
let pixel_position = position.to_pixel_coordinates((0.2, 0.2));
commands.spawn((get_type_tile(pixel_position, perlin), position));
} else {
end_map_event.send(EndMapGeneration);
@ -65,8 +65,8 @@ fn generate_map(
fn get_type_tile(position: (f32, f32), noise: &Perlin) -> Tile {
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Review

This should be in the get_type function and the value shouldn't be hard coded

This should be in the get_type function and the value shouldn't be hard coded
let value = noise.get([position.0 as f64, position.1 as f64]);
match value {
v if v <= -0.5 => Tile::Hill, // Réduire le seuil pour les collines
v if v >= 0.5 => Tile::Forest, // Réduire le seuil pour les forêts
v if v <= -0.5 => Tile::Hill,
v if v >= 0.5 => Tile::Forest,
_ => Tile::Grass,
}
}