generated from tipragot/rust
Changing the structure of map-related programmes #51
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@ -2,7 +2,7 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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pub mod hex;
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pub mod map;
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pub mod scenes;
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pub mod scenes;
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/// The current scene of the game.
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/// The current scene of the game.
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@ -39,7 +39,7 @@ impl<T: HexNumber> HexPosition<T> {
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/// # Example
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/// # Example
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///
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///
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/// ```no_run
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/// ```no_run
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/// use border_wars::hex::HexPosition;
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/// use border_wars::map::hex::HexPosition;
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///
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///
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/// let a = HexPosition { q: 0, r: 0 };
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/// let a = HexPosition { q: 0, r: 0 };
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/// let b = HexPosition { q: 1, r: 1 };
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/// let b = HexPosition { q: 1, r: 1 };
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@ -70,7 +70,7 @@ impl<T: HexNumber + Eq + Hash + std::cmp::PartialOrd + num::ToPrimitive> HexPosi
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/// # Example
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/// # Example
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///
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///
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/// ```
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/// ```
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/// use border_wars::hex::HexPosition;
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/// use border_wars::map::hex::HexPosition;
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///
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///
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/// let position = HexPosition { q: 0, r: 0 };
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/// let position = HexPosition { q: 0, r: 0 };
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///
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///
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3
crates/border-wars/src/map/mod.rs
Normal file
3
crates/border-wars/src/map/mod.rs
Normal file
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@ -0,0 +1,3 @@
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//! Contains all the logic related to the map.
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pub mod hex;
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