Changing the structure of map-related programmes #51

Merged
tipragot merged 4 commits from change-struct-map into main 2024-02-14 18:18:16 +00:00
3 changed files with 6 additions and 3 deletions

View file

@ -2,7 +2,7 @@
use bevy::prelude::*; use bevy::prelude::*;
pub mod hex; pub mod map;
pub mod scenes; pub mod scenes;
/// The current scene of the game. /// The current scene of the game.

View file

@ -39,7 +39,7 @@ impl<T: HexNumber> HexPosition<T> {
/// # Example /// # Example
/// ///
/// ```no_run /// ```no_run
/// use border_wars::hex::HexPosition; /// use border_wars::map::hex::HexPosition;
/// ///
/// let a = HexPosition { q: 0, r: 0 }; /// let a = HexPosition { q: 0, r: 0 };
/// let b = HexPosition { q: 1, r: 1 }; /// let b = HexPosition { q: 1, r: 1 };
@ -70,7 +70,7 @@ impl<T: HexNumber + Eq + Hash + std::cmp::PartialOrd + num::ToPrimitive> HexPosi
/// # Example /// # Example
/// ///
/// ``` /// ```
/// use border_wars::hex::HexPosition; /// use border_wars::map::hex::HexPosition;
/// ///
/// let position = HexPosition { q: 0, r: 0 }; /// let position = HexPosition { q: 0, r: 0 };
/// ///

View file

@ -0,0 +1,3 @@
//! Contains all the logic related to the map.
pub mod hex;