Change of file structure for scenes #38

Merged
tipragot merged 11 commits from restruct-menus into main 2024-02-10 17:26:09 +00:00
3 changed files with 8 additions and 8 deletions
Showing only changes of commit e31a420bab - Show all commits

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@ -6,7 +6,7 @@ pub mod scenes;
/// The state of the game.
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Rename

Rename
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
pub enum GameState {
pub enum CurrentScene {
/// When we are in the main menu.
#[default]
Menu,

View file

@ -2,12 +2,12 @@
use bevy::prelude::*;
use border_wars::scenes::ScenesPlugin;
use border_wars::GameState;
use border_wars::CurrentScene;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_state::<GameState>()
.add_state::<CurrentScene>()
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Add it in the ScenesPlugin instead.

Add it in the ScenesPlugin instead.
.add_plugins(ScenesPlugin)
.run();
}

View file

@ -3,7 +3,7 @@
use bevy::prelude::*;
use bevy_egui::{egui, EguiContexts};
use crate::GameState;
use crate::CurrentScene;
/// The plugin for the menu.
pub struct MenuPlugin;
@ -12,7 +12,7 @@ impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
Update,
menu_ui.run_if(state_exists_and_equals(GameState::Menu)),
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If the resource is always initialized, there is no need to check for existence. Use in_state instead.

If the resource is always initialized, there is no need to check for existence. Use in_state instead.
menu_ui.run_if(state_exists_and_equals(CurrentScene::Menu)),
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Change GameState to CurrentScene or Scene

Change GameState to CurrentScene or Scene
);
}
}
@ -20,7 +20,7 @@ impl Plugin for MenuPlugin {
fn menu_ui(
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next_scene

next_scene
mut ctx: EguiContexts,
mut connection_string: Local<String>,
mut next_state: ResMut<NextState<GameState>>,
mut next_state: ResMut<NextState<CurrentScene>>,
) {
egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
ui.heading("Border Wars");
@ -33,7 +33,7 @@ fn menu_ui(
ui.text_edit_singleline(&mut *connection_string);
if ui.button("Join").clicked() {
next_state.set(GameState::Game);
next_state.set(CurrentScene::Game);
// TODO: connect to the game
}
});
@ -41,7 +41,7 @@ fn menu_ui(
ui.separator();
if ui.button("Create new game").clicked() {
next_state.set(GameState::Lobby);
next_state.set(CurrentScene::Lobby);
// TODO: create a new game
}
});