generated from tipragot/rust
Change of file structure for scenes #38
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@ -2,12 +2,10 @@
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use bevy::prelude::*;
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use border_wars::scenes::ScenesPlugin;
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use border_wars::CurrentScene;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_state::<CurrentScene>()
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.add_plugins(ScenesPlugin)
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.run();
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}
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@ -10,10 +10,7 @@ pub struct MenuPlugin;
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impl Plugin for MenuPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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menu_ui.run_if(state_exists_and_equals(CurrentScene::Menu)),
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tipragot
commented
If the resource is always initialized, there is no need to check for existence. Use in_state instead. If the resource is always initialized, there is no need to check for existence. Use in_state instead.
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);
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app.add_systems(Update, menu_ui.run_if(in_state(CurrentScene::Menu)));
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}
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}
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tipragot
commented
Change GameState to CurrentScene or Scene Change GameState to CurrentScene or Scene
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/// Display the UI of the menu to host a game or join one.
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@ -3,6 +3,8 @@
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use bevy::prelude::*;
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use bevy_egui::EguiPlugin;
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use crate::CurrentScene;
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pub mod menu;
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tipragot
commented
Rename this to ScenePlugin Rename this to ScenePlugin
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/// The plugin for all scenes.
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@ -10,6 +12,8 @@ pub struct ScenesPlugin;
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impl Plugin for ScenesPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(EguiPlugin).add_plugins(menu::MenuPlugin);
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app.add_plugins(EguiPlugin)
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.add_state::<CurrentScene>()
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.add_plugins(menu::MenuPlugin);
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}
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}
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Loading…
Reference in a new issue
Add it in the ScenesPlugin instead.