generated from tipragot/rust
Change of file structure for scenes #38
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use bevy::prelude::*;
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use bevy::prelude::*;
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pub mod menus;
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pub mod scenes;
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/// The state of the game.
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/// The state of the game.
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tipragot
commented
Rename Rename
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#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
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#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
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//! The main entry point of the game.
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//! The main entry point of the game.
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use bevy::prelude::*;
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use bevy::prelude::*;
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use border_wars::menus::MenusPlugin;
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use border_wars::scenes::MenusPlugin;
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use border_wars::GameState;
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use border_wars::GameState;
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fn main() {
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fn main() {
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Reference in a new issue
I think we should call them scenes.