generated from tipragot/rust
Adding a lobby scene #34
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@ -2,11 +2,11 @@
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use bevy::prelude::*;
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pub mod menus;
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pub mod scenes;
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/// The state of the game.
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/// The current scene of the game.
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#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
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pub enum GameState {
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pub enum CurrentScene {
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/// When we are in the main menu.
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#[default]
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Menu,
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@ -1,13 +1,11 @@
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//! The main entry point of the game.
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use bevy::prelude::*;
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use border_wars::menus::MenusPlugin;
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use border_wars::GameState;
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use border_wars::scenes::ScenesPlugin;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_state::<GameState>()
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.add_plugins(MenusPlugin)
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.add_plugins(ScenesPlugin)
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.run();
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}
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@ -1,20 +0,0 @@
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//! The file containing all menu programs.
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use bevy::prelude::*;
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use bevy_egui::EguiPlugin;
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use self::lobby::LobbyPlugin;
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pub mod lobby;
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pub mod menu;
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/// The plugin for all menus.
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pub struct MenusPlugin;
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impl Plugin for MenusPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(EguiPlugin)
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.add_plugins(menu::MenuPlugin)
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.add_plugins(LobbyPlugin);
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}
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}
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@ -3,22 +3,19 @@
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use bevy::prelude::*;
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use bevy_egui::{egui, EguiContexts};
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use crate::GameState;
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use crate::CurrentScene;
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/// The plugin for the lobby.
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pub struct LobbyPlugin;
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impl Plugin for LobbyPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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lobby_ui.run_if(state_exists_and_equals(GameState::Lobby)),
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);
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app.add_systems(Update, lobby_ui.run_if(in_state(CurrentScene::Lobby)));
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}
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}
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/// Display the UI of the menu to host a game or join one.
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fn lobby_ui(mut ctx: EguiContexts, mut next_state: ResMut<NextState<GameState>>) {
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fn lobby_ui(mut ctx: EguiContexts, mut next_scene: ResMut<NextState<CurrentScene>>) {
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egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
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ui.heading("Border Wars");
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@ -33,7 +30,7 @@ fn lobby_ui(mut ctx: EguiContexts, mut next_state: ResMut<NextState<GameState>>)
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ui.separator();
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if ui.button("Run the game").clicked() {
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next_state.set(GameState::Game);
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next_scene.set(CurrentScene::Game);
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// TODO: run the game
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}
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});
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@ -3,24 +3,21 @@
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use bevy::prelude::*;
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use bevy_egui::{egui, EguiContexts};
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use crate::GameState;
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use crate::CurrentScene;
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/// The plugin for the menu.
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pub struct MenuPlugin;
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impl Plugin for MenuPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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menu_ui.run_if(state_exists_and_equals(GameState::Menu)),
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);
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app.add_systems(Update, menu_ui.run_if(in_state(CurrentScene::Menu)));
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}
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}
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/// Display the UI of the menu to host a game or join one.
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fn menu_ui(
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mut ctx: EguiContexts,
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mut connection_string: Local<String>,
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mut next_state: ResMut<NextState<GameState>>,
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mut next_scene: ResMut<NextState<CurrentScene>>,
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) {
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egui::CentralPanel::default().show(ctx.ctx_mut(), |ui| {
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ui.heading("Border Wars");
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@ -33,7 +30,7 @@ fn menu_ui(
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ui.text_edit_singleline(&mut *connection_string);
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if ui.button("Join").clicked() {
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next_state.set(GameState::Game);
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next_scene.set(CurrentScene::Game);
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// TODO: connect to the game
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}
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});
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@ -41,7 +38,7 @@ fn menu_ui(
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ui.separator();
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if ui.button("Create new game").clicked() {
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next_state.set(GameState::Lobby);
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next_scene.set(CurrentScene::Lobby);
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// TODO: create a new game
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}
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});
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21
crates/border-wars/src/scenes/mod.rs
Normal file
21
crates/border-wars/src/scenes/mod.rs
Normal file
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@ -0,0 +1,21 @@
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//! The file containing all scenes programs.
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use bevy::prelude::*;
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use bevy_egui::EguiPlugin;
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use crate::CurrentScene;
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pub mod lobby;
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pub mod menu;
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/// The plugin for all scenes.
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pub struct ScenesPlugin;
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impl Plugin for ScenesPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(EguiPlugin)
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.add_state::<CurrentScene>()
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.add_plugins(menu::MenuPlugin)
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.add_plugins(lobby::LobbyPlugin);
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}
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}
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